Full notes
Full Final Notice update
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What changed
- Gameplay
- Compatibility
Welcome or Welcome Back!
Finally, the main part of the game. Final Notice now has a functioning (albeit a little lean) roguelike mode. Let's talk about expectations, both with the new mode and the future, and what the upcoming plan is.
Roguelike Mode: How does it work?
I mentioned how the general cycle goes in the beta announcement from a couple of days ago, so I'll repost that:
Start a new run, picking a smaller-than-usual preset deck based on their normal preset counterparts
Fight the first boss, a difficulty 1 boss and, hopefully, win!
Choose from 3 different sets of 5 cards to add to your deck
Choose from 2 different passives to add to your run
Face a boss from the difficulty up
Repeat this until you lose.
The number of passives, bosses and card selections you get will of course increase with time, right now we've just got the 11 bosses from the bounty mode and around 12 passives that you can end up with. There isn't a limit to the mode, so you can go until you lose, but naturally you're probably going to run into the same bosses fairly frequently. Because of that, the primary focus for the game, at least for a while, will be new bosses, passives and cards for the card pools.
Speaking of...
New Boss: Prometheus
Prometheus is our newest boss, a difficulty 1 boss, who's primary game revolves around his addition of the card "Kindling" into your hand.
The concept for Kindling was, from my own playtesting, that it felt pretty good to get something out of cards like these, to use them as fuel for "select a card to banish" type cards or as card draw, but it's obviously not supposed to be completely free. Kindling is always burning when it hits your hand too, so there's some synergy there with cleanse cards that provide extra effects.
Other than that, Prometheus, being a titan, hits quite hard in general, and that only increases as you use his Kindling, so be careful on your usage. He doesn't utterly flood your hand with the card the same as Kalfu or the other Voodoo bosses tend to, so don't worry too much about having to keep cards around that clear hand space.
The Future
I mentioned it a little above, but I'll be primarily working on bosses from here on out, then passives, then card pools. Ideally I'd like every roguelike run to feel different, but to do that it's going to require a lot of content. Right now they're pretty individual, I think you can get a solid few hours out of the runs before they get a little samey, but you tell me. Best place to do that, and to keep up to date with the game is, of course, by joining the discord.
You can scroll to the bottom of the page to find the link, looks like a little discord icon.
With all that said-
Till next time, and
Source
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