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Steam News6 August 202511mo ago

V0.5.0 Roguelike Mode Release

Welcome or Welcome Back! Finally, the main part of the game. Final Notice now has a functioning (albeit a little lean) roguelike mode.

Full notes

Full Final Notice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change0 removals
  • Gameplay
  • Compatibility
addedWelcome or Welcome Back!Finally, the main part of the game. Final Notice now has a functioning (albeit a little lean) roguelike mode. Let's talk about expectations, both with the new mode and the future, and what the upcoming plan is.
changedRoguelike Mode: How does it work?I mentioned how the general cycle goes in the beta announcement from a couple of days ago, so I'll repost that:
addedRoguelike Mode: How does it work?Start a new run, picking a smaller-than-usual preset deck based on their normal preset counterparts
addedRoguelike Mode: How does it work?Choose from 3 different sets of 5 cards to add to your deck
addedRoguelike Mode: How does it work?Choose from 2 different passives to add to your run
addedRoguelike Mode: How does it work?The number of passives, bosses and card selections you get will of course increase with time, right now we've just got the 11 bosses from the bounty mode and around 12 passives that you can end up with. There isn't a limit to the mode, so you can go until you lose, but naturally you're probably going to run into the same bosses fairly frequently. Because of that, the primary focus for the game, at least for a while, will be new bosses, passives and cards for the card pools.

Welcome or Welcome Back!

Finally, the main part of the game. Final Notice now has a functioning (albeit a little lean) roguelike mode. Let's talk about expectations, both with the new mode and the future, and what the upcoming plan is.

Roguelike Mode: How does it work?

I mentioned how the general cycle goes in the beta announcement from a couple of days ago, so I'll repost that:

  1. Start a new run, picking a smaller-than-usual preset deck based on their normal preset counterparts

  2. Fight the first boss, a difficulty 1 boss and, hopefully, win!

  3. Choose from 3 different sets of 5 cards to add to your deck

  4. Choose from 2 different passives to add to your run

  5. Face a boss from the difficulty up

  6. Repeat this until you lose.

The number of passives, bosses and card selections you get will of course increase with time, right now we've just got the 11 bosses from the bounty mode and around 12 passives that you can end up with. There isn't a limit to the mode, so you can go until you lose, but naturally you're probably going to run into the same bosses fairly frequently. Because of that, the primary focus for the game, at least for a while, will be new bosses, passives and cards for the card pools.

Speaking of...

New Boss: Prometheus

Prometheus is our newest boss, a difficulty 1 boss, who's primary game revolves around his addition of the card "Kindling" into your hand.

The concept for Kindling was, from my own playtesting, that it felt pretty good to get something out of cards like these, to use them as fuel for "select a card to banish" type cards or as card draw, but it's obviously not supposed to be completely free. Kindling is always burning when it hits your hand too, so there's some synergy there with cleanse cards that provide extra effects.

Other than that, Prometheus, being a titan, hits quite hard in general, and that only increases as you use his Kindling, so be careful on your usage. He doesn't utterly flood your hand with the card the same as Kalfu or the other Voodoo bosses tend to, so don't worry too much about having to keep cards around that clear hand space.

The Future

I mentioned it a little above, but I'll be primarily working on bosses from here on out, then passives, then card pools. Ideally I'd like every roguelike run to feel different, but to do that it's going to require a lot of content. Right now they're pretty individual, I think you can get a solid few hours out of the runs before they get a little samey, but you tell me. Best place to do that, and to keep up to date with the game is, of course, by joining the discord.

You can scroll to the bottom of the page to find the link, looks like a little discord icon.

With all that said-

Till next time, and

Source

Steam News / 6 August 2025

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