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Steam News24 June 20261d ago

Patch Notes - Hotfix 0.4.0.2

GUNDE Fixed an issue causing Gunde’s [Blood Feather’s] to spawn in unintended positions.

Full notes

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What changed

2 fixes4 additions15 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
fixedGUNDEFixed an issue causing Gunde’s [Blood Feather’s] to spawn in unintended positions. Example: On [Deathless Katrine] in [Wraithtide Vault], the [Blood Feathers] would sometimes spawn down on the beach below the ship.
removedXul’vorith, Sentinel of the Bloodbound GateXul’vorith becomes empowered when their victory is at hand, causing him to [Enrage] while there are less than 4 players alive, granting him 25% increased damage. This stacks the more players that are missing. This is removed if dead players are revived and a total of 4 players are alive again.
changedHan-Eth, Sentry of Xul[Han-Eth, Sentry of Xul] final phase damage has been reduced by 75%.
addedHan-Eth, Sentry of XulThe [Crimson Abomination] in the [Han-Eth, Sentry of Xul] encounter has been adjusted. Auto Attack Speed was increased by 30% Auto Attack damage was increased by 31% [Perish Pulse] now has a 12 second cooldown (was 5). [Perishable Wounds] now has a duration of 20 seconds (was 5 seconds) and increases damage taken by 2% per stack (was 1%).
changedEnemy Health AdjustmentsAll [Boss] health has been reduced by 10%.
changedEnemy Health Adjustments[Ghorn, the Avalanche’s] health has been reduced by 10%.

GUNDE

  • Fixed an issue causing Gunde’s [Blood Feather’s] to spawn in unintended positions.

    • Example: On [Deathless Katrine] in [Wraithtide Vault], the [Blood Feathers] would sometimes spawn down on the beach below the ship.

PINNACLE DUNGEON - XUL, THE BLOOD MONOLITY

Xul’vorith, Sentinel of the Bloodbound Gate

  • Xul’vorith becomes empowered when their victory is at hand, causing him to [Enrage] while there are less than 4 players alive, granting him 25% increased damage.

    • This stacks the more players that are missing.

    • This is removed if dead players are revived and a total of 4 players are alive again.

Han-Eth, Sentry of Xul

  • [Han-Eth, Sentry of Xul] final phase damage has been reduced by 75%.

  • The [Crimson Abomination] in the [Han-Eth, Sentry of Xul] encounter has been adjusted.

    • Auto Attack Speed was increased by 30%

    • Auto Attack damage was increased by 31%

    • [Perish Pulse] now has a 12 second cooldown (was 5).

    • [Perishable Wounds] now has a duration of 20 seconds (was 5 seconds) and increases damage taken by 2% per stack (was 1%).

  • [Han-Eth, Sentry of Xul] pools created from [Vein Sprouts] now persist for the rest of the encounter.

ENEMY TUNING

Enemy Health Adjustments

  • All [Boss] health has been reduced by 10%.

  • [Ghorn, the Avalanche’s] health has been reduced by 10%.

  • [Eira, the Winter Witch’s] health has been reduced by 10%.

  • [Rotheart Recluse] health has been reduced by 15%.

Other Updates to Enemies

  • [Clot Spawn’s] ability [Bursting Blood] damage was reduced by approximately 55%.

  • [Stalking Grim’s] ability [Piercing Howl] now properly applies its much longer [Interrupt Cooldown] when stopped by a player using their [Interrupt] ability.

  • [Stalking Grim’s] ability [Piercing Howl] Initial Cooldowns and Cooldowns have been adjusted.

  • [Blackmist Cutthroat’s] ability [Backstab] damage has been increased by 100%

    • The old version of their [Backstab] had 100% critical strike chance. This adjustment sets the damage back to its intended level.

CRAFTING COSTS REDUCED

We have reduced the costs of most crafting recipes by approximately 37.5% across the board.

WEAPON TRAITS & NECKLACE ATTUNEMENTS BUG FIXED

Fixed a bug causing the game to show the incorrect gold price for unlocking traits on Weapons and Attunements on Necklaces, causing the unlock action to fail on the backend (which would not deduct any gold from players, and would simply not unlock the trait).

  • Weapon Traits and Necklace Attunements now show the correct Gold Price and can now be unlocked as expected.

We updated the Button text for unlocking Traits and Attunements to now state “Hold to Unlock” rather than “Unlock Row” - to better clarify that the button needs to be held down to confirm.

STARMAP DUNGEON RATING REQUIREMENTS ADJUSTED

The Dungeon Rating requirements for unlocking Starmap nodes are now set so that players can unlock all the rewards in a league before completing the Capstone Dungeon.

DUNGEON SCORE CALCULATION

The math calculating Dungeon Score was being too generously calculated for players who are under-time. We’ve increased the variance for a more representative result, which will show a greater range between player scores moving forward.

GAME FINDER

We have made some adjustments to what choices of difficulties players are provided with when matchmaking.

  • The average group power level now needs to be higher for the Game Finder to suggest the higher difficulty choices in a League.

    • This has been adjusted to make sure players who enter a new league for the first time are not instantly thrown into the Capstone Dungeon.

  • The highest difficulty option will now provide players with a choice of a Difficulty 2, Difficulty 3, and the Capstone Dungeon (was Difficulty 3, 3, capstone) - to grant players the choice to pick a lower difficulty if they so choose.

ODD COMP

Odd Comps can now earn Leaderboard Positions and Dungeon Score up to Eternal 25 Difficulty.

Source

Steam News / 24 June 2026

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