Full notes
Full Fellowship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Balance
- Fixes
- Gameplay
Whilst we launched Early Access Season 3 on Monday, our weekly Server Maintenance and patches will continue to drop on Thursday mornings (Swedish Time) moving forward. This will be the time when we award Armor Trims for the top players on the leaderboard and reset eligibility for Bloodstones for those taking on the Pinnacle Dungeon. Since we started on Monday, we discussed whether to make Week 1 extra short, or a extra long. We figured since awarding new Trims and Bloodstones early means more rewards for the players so… “Welcome to Week 2!” Behind the scenes we are finalizing the ‘Hard’ and ‘Nightmare’ difficulties of Xul, the Blood Monolith, and are working to open them up very soon. In the meantime, enjoy your Armor Trims and Bloodstones for the week as well as a few additional tuning updates and fixes.
Heroes
Helena
A bug was found with how [Spirit Refunds] were interacting with Helena’s [Veteran of War] mechanic, causing it to trigger more [Spirit Refunds] and [Cooldown Reduction] than intended. We have fixed this bug, and to compensate for the loss of power, have increased the baseline Veteran of War cooldown reductions.
[Measured Strike] and [Power Strike] now grant 2 seconds of cooldown reduction to [Shield Slam] and [Shield Throw] (was 1.5 seconds).
[Hold the Line] now grants 10 seconds of cooldown reduction to [Shields Up], [Shockwave], [Shield Slam], and [Shield Throw] (was 6 seconds).
Helena’s [Spirit Refunds] now grant 1.2 Spirit Points (was 1.0).
Gunde
Fixed an issue causing the talent [Superior Serration] to always grant the +10% damage applied to rend. Now only grants the bonus when [Serrated Edge] is active.
Itemization
Fixed an issue causing the Sapphire Gem Bonus [Blessing of the Prophet] to sometimes not apply properly to players.
Dungeon Score
Fixed an issue where players who were overtime were getting incorrect Dungeon Score.
⚠️SPOILERS FOR PINNACLE BELOW⚠️
PINNACLE DUNGEON - XUL, THE BLOOD MONOLITY
Xul’vorith, Sentinel of the Bloodbound Gate
The damage of the [Bleeding Gaze] projectiles has been reduced by approximately 51%
Han-Eth, Sentry of Xul
[Judgement] damage has been increased by 100%.
[Judgement] now gains 2% damage per tick cumulatively (was 10%).
[Vein Constriction] was sometimes not dealing damage. Now properly tick every 1 second while players stand in it.
[Vein Constriction] now slows players by 40% (was 20%).
[Vein Sprout] direct damage was increased by approximately 50%.
The [Crimson Abomination] in the [Han-Eth, Sentry of Xul] encounter has been adjusted.
Auto Attack damage was increased by 10%
Bloodstones Known Issue
We are aware of an issue causing items that are upgraded using [Bloodstones] to sometimes require players to relog and switch hero back and forth - in order for the item to change.
To clarify, The [Bloodstones] upgrade any item (even a Rare item level 45 item) to item level 315, turns it into Regal rarity, and Tempers it 3x (normal), 5x(Major), 8x(Ultimate) times.
[Bloodstones] can not be used on Regal 315 items.
Source
Changelog.gg summarizes and formats this update. How we read updates.
