In this update13
Full notes
Full Fellowship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Fixes
- UI and audio
Fellowship changes
PINNACLE DUNGEON
We have now opened the gates for [Hard] and [Nightmare] difficulty Xul, The Blood Monolith.
Hard Difficulty
Players can enter Hard difficulty once they have timed any Eternal 15 Dungeon.
The challenge has been increased, as bosses have access to Hard mechanics.
The [Bloodshard Elemental] mount will be granted to players who defeat Xul, The Blood Monolith on Hard.
The Chest contains a [Major Bloodstone], allowing players to upgrade any item to 315 Regal and 5 / 8 Tempers.
Rare Mount drop [Auxulian Matriarch] can drop in the chest.
Nightmare Difficulty
Players can enter Nightmare difficulty once they have timed any Eternal 25 Dungeon.
The challenge has been increased, as bosses have access to Hard + Nightmare mechanics.
The Chest contains a [Ultimate Bloodstone], allowing players to upgrade any item to 315 Regal and 8 / 8 Tempers.
Rare Mount drop [Auxulian Slayer] can drop in the chest.
HEROES
Helena
Fixed an issue causing the [Indomitable Chicken] mount trigger [Spirit Refunds] when using its idle animation.
Xavian
Xavian’s [Aura of Solace] now properly transfers 10% of all damage taken by allies to Xavian while it is active.
Fixed an issue causing Xavian’s [Rising Spirit] buff from triggering [Spirit Refunds] to not properly apply the bonus to Strength.
[Solar Shield] now takes 50% reduced damage baseline (was 20%).
The Legendary [Fortress in the Sands] now causes the target of [Solar Shield] to take 20% reduced damage while active (was reducing damage taken by the shield by 20%).
The Legendary [Runed Loop of the Horizon] now properly applies its debuff to enemies, causing them to deal 20% reduced damage to Xavian for the duration.
The Legendary [Runed Loop of the Horizon] has a new name, [Blinding Horizon], and a new icon for its debuff to for improved readability.
Mara
[Hemorrhaging Strike’s] direct and bleed damage has been increased by 5%.
[Hemotoxin] damage has been increased
[Queen’s Fang] deals 0.8 seconds (was 0.6 seconds) of active [Hemorrhaging Strike Bleed] on target
[Arachnid Assault] deals 0.4 seconds (was 0.3 seconds) of active [Hemorrhaging Strike Bleed] on target
Aeona
Fixed an issue with the talent [Continuum Shift], causing the proc to sometimes be consumed by abilities that should not affect it.
Fixed an issue with the talent [Continuum Shift] causing it to increase the cast time on [Time Shard] more than intended.
DUNGEONS
Wraithtide Vault
The Treasure Ball in the encounter with [Bael’aurum] has been adjusted to the new player scaling values.
This makes the Treasure Ball easier to roll around.
Ruins of Regath
The [Sibling of Blood] spawned by the [Sanguine Disciple] has been adjusted.
[Sibling of Blood] Health has been reduced by 40%.
[Sibling of Blood’s] damage pulses now deal 5% of its maximum health (was 10%).
The [Magus’] ability [Sanguine Maelstrom] damage has been reduced by approximately 33%.
Stalking Grim
Now has a 25 second Interrupt Cooldown when stopped by players using their [Interrupt Ability].
ITEMIZATION
The Necklace Attunement [The Dragon] now grants an absorb shield equal to 25% of maximum health for Helena and Meiko (was 40%).
The [Legs] from the [Witchslayer’s] set now correctly have the [Drakheim’s Absolution] set bonus (was missing its set bonus).
The [Titanslayer’s Drape] has been fixed to provide the correct number of Modifiers.
[Uncommon] Relics no longer have an ability. As with weapons, they now gain their ability on [Rare] rarity.
UI
When inspecting other players, item tooltips will now properly display other player’s Weapon/Relic abilities and Legendary Effects/Bonuses.
Source
Changelog.gg summarizes and formats this update. How we read updates.
