Full notes
Full Fallen Worlds update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Fallen Worlds changes
Version 0.7.99 change notes:
New Enemies:
Axe Thrower Elite (All difficulties): A possessed humanoid that uses melee and thrown axe attacks.
Axe Leaper Mini Boss (Corruption III+): An evolution of the Axe Thrower that can also leap after you.
Minor Updates:
Increased the frost base damage bonus of the Ice Mage's Vengeful Spikes to +50/100/150/250/350/450. Damage bonus is now capped at 8 stacks of frost instead of 6.
Added a heal VFX to enemies when they get healed by other enemies.
Added UI to the HUD for each character's passive.
Updated sound effects for various abilities and environmental hazards.
Added a sound when successfully evading an attack when you have evasion.
Made the downed countdown number easier to see.
Bug Fixes:
Fixed a bug where a client couldn't interact with portals after dying and then being resurrected at the boss fight.
Fixed a bug where the host could hear the game over sound multiple times when losing a multiplayer expedition.
Fixed a bug where the ice mage could get stuck at the end of her ultimate ability animation.
Fixed a bug where the barbarian could get stuck at the end of his leap animation.
Fixed a bug where mini bosses wouldn't spawn correctly during the Act I boss fight.
Fixed a bug where the warning indicator for the skeletal mage's basic attack didn't show sometimes.
Fixed a bug where the Barbarian could get insane healing with a combination of whirlwind talents.
Source
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