Full notes
Full Fallen Worlds update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Version 0.8.53 Patch Notes
Minor Updates:
Added 1 new steam achievement.
Added 7 new Ice Mage Quests.
Added Trait Activations, which give a bonus ability to each character.
Adjusted the damage of Vengeful Spikes to be 50 + 90/stack of frost (with no stack limit).
Changed the Ice Mage basic attack to also hit enemies in a small area of effect for 50% damage.
Improved the contrast of the cursor to help with the snow level.
Shrine of Valor is now slightly easier on Act I, shows the kill count on the reward page, and can now reward up to 4 quest options.
Abilities like the Ice Crater now show the ability duration in the hover stats panel.
Increased the pull radius of the Leap Gravity Well talent by 15%.
Whirlwind Burning Path Explosions now scale with Whirlwind size.
Enemies that spawn during boss fights now spawn a little faster based on which Act you are on.
Some HUD elements are now hidden while you are spectating teammates.
Tweaked enemy targeting behavior and aggro distance to make them feel slightly smarter.
Made Soul Reapers count towards applicable quests.
Boss health now scales a bit more with each Act.
Updated a few almanac descriptions for clarity.
Reduced the minimum shield decay from 5 shields every .25s to 1 shield every .25s.
Made the Ice Front sound move properly.
Updated the Ice Front VFX.
Bug Fixes:
Fixed an issue where the Rage Whirlwind quest reward would use the Whirlwind cooldown when it shouldn't have.
Fixed an issue where the Spectral Axe Charge quest reward would spawn but be invisible to clients.
Fixed an issue where the Orb Collector Quest sometimes wouldn't track correctly for the Ice Mage.
Fixed an issue where the Lich Boss poison trail was sometimes invisible to clients.
Source
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