Full notes
Full Fallen Worlds update
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What changed
- Balance
- Gameplay
Version 0.8.20 Patch Notes
New Rune Affixes:
Health Orbs grant temp health for 15s.
Health Orbs grant base health regen for 4s.
Having any temp health grants base health regen.
While full health, % of health regen is converted to shields.
Collecting an orb detonates an area attack.
Hitting an enemy has a 20% chance to summon a lightning bolt that damages and slows enemies.
Casting an ability gives + attack speed for 3s after the ability ends.
Dropping below 40% health deals area damage equal to a % of your missing health.
New Item:
Undying Will: When you would have died, instead gain Undying for 2s (ONE TIME USE).
Minor Updates:
Added a few loading tips.
Adjusted enemy spawns again to make Act I less challenging, especially in single player.
Reapers now spawn slightly less often during the Soul Reapers modifier.
Bosses have +4% base max health.
Mini bosses start spawning sooner during boss fights.
Gold gain values on runes were nerfed a bit.
Intellect points now give 20 max health per point instead of 15.
Barbarian Ancestral Strike 1 talent changed from -10% attack speed and 50% damage -> -5% attack speed and 75% damage.
Barbarian Ancestral Strike 2 talent changed from -5% attack speed and 50% damage -> -2.5% attack speed and 75% damage.
Barbarian Ancestral Strike 3 talent changed from 75% total damage -> 125% total damage.
Barbarian Enraged Attack talent changed from +10% damage -> +20% damage.
Barbarian Attack HP Regen talents each changed from 5 base hp regen -> 4 base hp regen and +4% hp regen.
Barbarian Attack Speed talents each changed to also give +8% Battle Fervor radius.
Barbarian Attack Shield talents each changed from +24 shields and -0.1s delay -> +2% max health as shields and -0.075s delay.
Source
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