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Steam News28 May 20242y ago

Version 0.7.52 update

Version 0.7.52 change notes: Added a ready up system to portals when shops are available Added the Super Boss fight option after Act III (not available in the demo) Fixed minor UI bugs with loading screens Fixed Ice Fro

Full notes

Full Fallen Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions3 changes0 removals
  • Store
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedAdded a ready up system to portals when shops are available
addedAdded the Super Boss fight option after Act III (not available in the demo)
fixedFixed minor UI bugs with loading screens
fixedFixed Ice Front Second Wave talent to deal the correct damage amount
fixedFixed the Vengeful Spikes Initial Wave talent to deal the correct damage amount
addedAdded a training dummy minion to the starting area (on the left side)

Version 0.7.52 change notes:

  • Added a ready up system to portals when shops are available

  • Added the Super Boss fight option after Act III (not available in the demo)

  • Fixed minor UI bugs with loading screens

  • Fixed Ice Front Second Wave talent to deal the correct damage amount

  • Fixed the Vengeful Spikes Initial Wave talent to deal the correct damage amount

  • Fusing runes together now clearly shows the newly created rune

  • Added a training dummy minion to the starting area (on the left side)

  • Fixed an issue where the rune count in game statistics could be off by 1

  • Fixed an issue where players could get stuck inside a tent in the starting area

  • Updated the Almanac UI

  • When picking a difficulty for the next expedition, it now shows the highest possible rune rarity

  • Changed the Leap Temp Health talent max stacks to 5 instead of 2

  • The Shrine of Risk UI now displays your current available essence

Source

Steam News / 28 May 2024

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