Full notes
Full Fallen Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
Version 0.7.52 change notes:
Added a ready up system to portals when shops are available
Added the Super Boss fight option after Act III (not available in the demo)
Fixed minor UI bugs with loading screens
Fixed Ice Front Second Wave talent to deal the correct damage amount
Fixed the Vengeful Spikes Initial Wave talent to deal the correct damage amount
Fusing runes together now clearly shows the newly created rune
Added a training dummy minion to the starting area (on the left side)
Fixed an issue where the rune count in game statistics could be off by 1
Fixed an issue where players could get stuck inside a tent in the starting area
Updated the Almanac UI
When picking a difficulty for the next expedition, it now shows the highest possible rune rarity
Changed the Leap Temp Health talent max stacks to 5 instead of 2
The Shrine of Risk UI now displays your current available essence
Source
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