HomeGamesUpdatesPricingMethodology
Steam News10 November 20232y ago

NPC Introductions and Furniture!

Hello future curators! Art maker here. Since our last update I've been working mostly on furniture and house interior customization, with a little bit of UI on the side to finish up all the pieces we're still missing.

Full notes

Full Fairmoon Museum update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello future curators!

What changed

0 fixes0 additions3 changes0 removals
  • UI and audio
changedArt maker here. Since our last update I've been working mostly on furniture and house interior customization, with a little bit of UI on the side to finish up all the pieces we're still missing. My focus has mostly been on walls, floors, kitchens, bathrooms, and different styles of basic furniture pieces like beds, couches, tables, etc. There is still a ton more to do as I haven't stepped too far into miscellaneous household items yet, but we'll get there!
changedThat's 35 intros. Our longest one is about 915 lines with 124 player dialogue options. I know that sounds like a lot, but that's about 7 lines per player choice. Obviously it's a lot of work to make a conversation like that but a lot of the time spent was in figuring out the specifics of NPC characterization so I can be faster going forward. Now that I know them all and have dialogue to lean on to make sure I'm keeping them consistent and (hopefully) unique, things should move along smoothly.
changedBut for now, we'll be turning our attention to finishing up some UI pieces and fixing some little bugs that cropped up while I was writing from patching little bits together. Then it'll be testing time for people who aren't us for the first time. A few close friends and trusted confidants. Progress is good though. I'll get things cleaned up. We're going to start getting finalized-ish (we hope) UI put into place. Then, it'll probably be main story planning and writing. I think that's the whole kit. Possibly the caboodle as well. It's gettin' there!

Fairmoon Museum changes

changedArt maker here. Since our last update I've been working mostly on furniture and house interior customization, with a little bit of UI on the side to finish up all the pieces we're still missing. My focus has mostly been on walls, floors, kitchens, bathrooms, and different styles of basic furniture pieces like beds, couches, tables, etc. There is still a ton more to do as I haven't stepped too far into miscellaneous household items yet, but we'll get there!
changedThat's 35 intros. Our longest one is about 915 lines with 124 player dialogue options. I know that sounds like a lot, but that's about 7 lines per player choice. Obviously it's a lot of work to make a conversation like that but a lot of the time spent was in figuring out the specifics of NPC characterization so I can be faster going forward. Now that I know them all and have dialogue to lean on to make sure I'm keeping them consistent and (hopefully) unique, things should move along smoothly.
changedBut for now, we'll be turning our attention to finishing up some UI pieces and fixing some little bugs that cropped up while I was writing from patching little bits together. Then it'll be testing time for people who aren't us for the first time. A few close friends and trusted confidants. Progress is good though. I'll get things cleaned up. We're going to start getting finalized-ish (we hope) UI put into place. Then, it'll probably be main story planning and writing. I think that's the whole kit. Possibly the caboodle as well. It's gettin' there!

Art maker here. Since our last update I've been working mostly on furniture and house interior customization, with a little bit of UI on the side to finish up all the pieces we're still missing. My focus has mostly been on walls, floors, kitchens, bathrooms, and different styles of basic furniture pieces like beds, couches, tables, etc. There is still a ton more to do as I haven't stepped too far into miscellaneous household items yet, but we'll get there!

Below are a few examples of how you'll be able to customize your house. My goal is to have a wide variety of styles to hopefully suit most people's tastes.

And now a word from coderman!

INTROS ARE DONE!

That's 35 intros. Our longest one is about 915 lines with 124 player dialogue options. I know that sounds like a lot, but that's about 7 lines per player choice. Obviously it's a lot of work to make a conversation like that but a lot of the time spent was in figuring out the specifics of NPC characterization so I can be faster going forward. Now that I know them all and have dialogue to lean on to make sure I'm keeping them consistent and (hopefully) unique, things should move along smoothly.

But for now, we'll be turning our attention to finishing up some UI pieces and fixing some little bugs that cropped up while I was writing from patching little bits together. Then it'll be testing time for people who aren't us for the first time. A few close friends and trusted confidants. Progress is good though. I'll get things cleaned up. We're going to start getting finalized-ish (we hope) UI put into place. Then, it'll probably be main story planning and writing. I think that's the whole kit. Possibly the caboodle as well. It's gettin' there!

Source

Steam News / 10 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.