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Steam News30 August 20232y ago

Lights and animals!

Hello future curators! Art maker here. Since our last update, I set up lighting around the entire game. Now we're lookin' nice and cozy, especially at night and in the museum.

Full notes

Full Fairmoon Museum update

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Repeated intro

Hello future curators!

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
changedI also did some shader work to see if other methods of maintaining a nice look while allowing smooth zooming would look better than our current solution, but they were all more or less the same or worse and most were more expensive computationally. So out they went!
addedNew logo as well. I did the typography and general design concept and ol' Art Pants up there did the pixels. I did most of the design for our Steam assets as well. I think we're in a pretty good spot with it. We'll swing back around and do some more clean up on the Steam page later. Make it look pretty. Gotta cut a new trailer together eventually as well, but we'll get to that a bit later after intro conversations and maybe some testing runs.

Fairmoon Museum changes

changedI also did some shader work to see if other methods of maintaining a nice look while allowing smooth zooming would look better than our current solution, but they were all more or less the same or worse and most were more expensive computationally. So out they went!
addedNew logo as well. I did the typography and general design concept and ol' Art Pants up there did the pixels. I did most of the design for our Steam assets as well. I think we're in a pretty good spot with it. We'll swing back around and do some more clean up on the Steam page later. Make it look pretty. Gotta cut a new trailer together eventually as well, but we'll get to that a bit later after intro conversations and maybe some testing runs.

Art maker here. Since our last update, I set up lighting around the entire game. Now we're lookin' nice and cozy, especially at night and in the museum.

Once I finished that, I got to work on some ambience, like animals and falling leaves. Here are a few examples. There will be more in game!

I also started work on housing furniture, my next task. We will be taking a little break in the next couple of days for some space travel. Once we're back from that, I'll be back to work on furniture.

And now a word from coderman!

Writing continues apace! Not a ton of news there. With certain MAJOR VIDEO GAME RELEASES coming up, I'm happy to have made good progress, though. Nearly done with intro conversations. For a little bit of information, they vary by character but there are a few hundred unique lines per intro conversation, with the largest so far being close to 900 lines of dialogue. Don't worry though! Most of that is because of branching. You're not going to be stuck talking to characters for 9 hours. I'm always mindful of that since nothing makes my eyes glaze quite like conversations that drag on with no point.

I also did some shader work to see if other methods of maintaining a nice look while allowing smooth zooming would look better than our current solution, but they were all more or less the same or worse and most were more expensive computationally. So out they went!

I believe I have three... maybe three intro conversations left. Those will be getting done after our little vacation.

New logo as well. I did the typography and general design concept and ol' Art Pants up there did the pixels. I did most of the design for our Steam assets as well. I think we're in a pretty good spot with it. We'll swing back around and do some more clean up on the Steam page later. Make it look pretty. Gotta cut a new trailer together eventually as well, but we'll get to that a bit later after intro conversations and maybe some testing runs.

Source

Steam News / 30 August 2023

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