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Steam News31 August 20241y ago

Emotion Sprites!

Hello future curators! Okay okay, listen, I know I was supposed to be working on clothes and hair.

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Full Fairmoon Museum update

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Repeated intro

Hello future curators!

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedOkay okay, listen, I know I was supposed to be working on clothes and hair. We got a little inspired by a video about the animations of Final fantasy 6 and decided I should do a full round of emotion sprites for the NPCs. We originally had the classic emotion bubbles, but felt like they weren't adding much. We think these are much more fun and will add a lot more to conversations and cutscenes.

Fairmoon Museum changes

addedOkay okay, listen, I know I was supposed to be working on clothes and hair. We got a little inspired by a video about the animations of Final fantasy 6 and decided I should do a full round of emotion sprites for the NPCs. We originally had the classic emotion bubbles, but felt like they weren't adding much. We think these are much more fun and will add a lot more to conversations and cutscenes.

Okay okay, listen, I know I was supposed to be working on clothes and hair. We got a little inspired by a video about the animations of Final fantasy 6 and decided I should do a full round of emotion sprites for the NPCs. We originally had the classic emotion bubbles, but felt like they weren't adding much. We think these are much more fun and will add a lot more to conversations and cutscenes.

These did take a lot longer than I was expecting, but they are finally all done and NOW I will get started on hair and clothes. We decided to do these first since they will also help Coderman with writing.

And now some words from him!

HEY THERE HI THERE HO THERE.

Writing and quest planning continue along apace. Working through the core museum story is still the main focus. There's an amount of complication that comes from trying to plot out these more or less mandatory stories without the supporting side stories, but I'm leaving breadcrumbs sprinkled around to remind us to go do those once the wider town stories get put in.

The current internal debate for me is whether to do all of the museum quests now or stop after this half-way quest so that reactions can be built up to make later game writing a bit more coherent and easy to conceptualize. Knowing what players MIGHT HAVE done is very helpful in conceptualizing how the characters are going to react. But that's all rambling, more or less. The systems are in a good spot. We've got pretty much all the functions we need, so writing can be more and more consistent without a ton of minor shifts over to code a cutscene action every 30 minutes.

Oh! And just for vague reference, since numbers are fun, the current word count of the conversations in the game is just over 80,000 and I'd estimate we're at or below 5% of the total writing. And don't worry! Most of that is in branches people will never see, so you're not going to be inundated with yapping.

Source

Steam News / 31 August 2024

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