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Steam News2 June 20242y ago

New Furniture New Trailer!

Hello future curators! Art maker here, happy to report I have finished my furniture-drawing task. I just got done adding around 560 housing-related items (indoor/outdoor furniture, wallpapers, and flooring).

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Full Fairmoon Museum update

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Repeated intro

Hello future curators!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedArt maker here, happy to report I have finished my furniture-drawing task. I just got done adding around 560 housing-related items (indoor/outdoor furniture, wallpapers, and flooring). I think that should be a decent number of items for an early access release, but not nearly enough to be considered complete! Maybe I'll have time to sneak some more in before initial release.
addedGetting this furniture in finally made it so we could cut a new trailer! Although I am notoriously terrible at decorating, we can finally showcase player housing a bit better now. The entire game's art has been updated as well since the first trailer was made, so it just looks way better now overall.
changedSo that'll be the story planning thrust for the time being. Museum completion quest stuff, then about-town quests to give you things to do and help flesh out the characters and how they interact with each other and with you. That will also include some other museum side-quest type things. Then it will be a big cleanup on the outstanding UI pieces that need to be finished. That's mostly visual, but we'll get to it. Basically all of the tech is in and stable except little bits here and there for cutscenes or logic checks. I can write without feeling like there's some nagging huge thing I'm forgetting to make.

Fairmoon Museum changes

addedArt maker here, happy to report I have finished my furniture-drawing task. I just got done adding around 560 housing-related items (indoor/outdoor furniture, wallpapers, and flooring). I think that should be a decent number of items for an early access release, but not nearly enough to be considered complete! Maybe I'll have time to sneak some more in before initial release.
addedGetting this furniture in finally made it so we could cut a new trailer! Although I am notoriously terrible at decorating, we can finally showcase player housing a bit better now. The entire game's art has been updated as well since the first trailer was made, so it just looks way better now overall.
changedSo that'll be the story planning thrust for the time being. Museum completion quest stuff, then about-town quests to give you things to do and help flesh out the characters and how they interact with each other and with you. That will also include some other museum side-quest type things. Then it will be a big cleanup on the outstanding UI pieces that need to be finished. That's mostly visual, but we'll get to it. Basically all of the tech is in and stable except little bits here and there for cutscenes or logic checks. I can write without feeling like there's some nagging huge thing I'm forgetting to make.

Art maker here, happy to report I have finished my furniture-drawing task. I just got done adding around 560 housing-related items (indoor/outdoor furniture, wallpapers, and flooring). I think that should be a decent number of items for an early access release, but not nearly enough to be considered complete! Maybe I'll have time to sneak some more in before initial release.

My next major task is probably going to be hairstyles and clothing. We need to have a bare minimum number of those items as well for early access.

Getting this furniture in finally made it so we could cut a new trailer! Although I am notoriously terrible at decorating, we can finally showcase player housing a bit better now. The entire game's art has been updated as well since the first trailer was made, so it just looks way better now overall.

And now some words from Coderman!

Howdy.

Progress has come along really nicely since the last time we did a devlog. The current goal is getting main line museum quests put together and that's coming along well. I've got two of the core four quests done there, including all the cutscenes and branches that go along with them. I'll be getting the other two done and then moving on to fleshing out the town with quests for Fairmoon's fine citizens.

To give a bit of behind the scenes perspective, we were originally going to get just the main quest done and then go on to romance path planning, but it occurred to me that the end result of that was going to be that we would have a bunch of romance stories in an otherwise fairly flat Fairmoon. I didn't really think that would make sense, especially with how involved a lot of the families are going to be in the romances for some characters. I want everything to feel like it interconnects in meaningful ways for the characters and the player and for that to be the case, it would be a bit odd to just have a few characters with these really involved lives that can't really reference any of the general about-town happenings.

So that'll be the story planning thrust for the time being. Museum completion quest stuff, then about-town quests to give you things to do and help flesh out the characters and how they interact with each other and with you. That will also include some other museum side-quest type things. Then it will be a big cleanup on the outstanding UI pieces that need to be finished. That's mostly visual, but we'll get to it. Basically all of the tech is in and stable except little bits here and there for cutscenes or logic checks. I can write without feeling like there's some nagging huge thing I'm forgetting to make.

Source

Steam News / 2 June 2024

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