Update archive
Latest Factorio updates
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Version 2.0.13 released as stable
Minor Features [space-age] Offshore pump speed increases with quality. Changes Curved rails cost 3 rail items to build. Bugfixes Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previo…
Version 2.0.12 released as stable
Bugfixes Fixed rocket silos requesting more items than necessary. more Fixed a crash when reading owner_location on simple item stacks. more Fixed mini-tutorial scripts crashing or not granting items if player switched…
Version 2.0.11 released as stable
Features [space-age] Asteroid collector filters can be modified by blueprint parametrisation. Programmable speaker can be modified by blueprint parametrisation. When imported blueprint is placed, assembling machines wil…
Friday Facts #434 - Galaxy of Fame
Hello, You may have noticed we launched Space Age earlier this week :) Read the full post on our website.
Version 2.0.10 released as stable
Features Galaxy of fame. Offered when the game is finished. more Changes Non-blocking saving setting is no longer synced over the Steam cloud. Minor Features Added flying text for more cases of unsuccessful resource min…
Factorio Version 2.0.9 now stable
Changes Achievement logistic-network-embargo updated with different condition for base game and space age. Bugfixes Fixed a crash when viewing the production statistics GUI while switching surfaces. more Fixed unstable…
Version 2.0.7 released
Major Features Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. more Added new planet Vulcanus, a volcanic planet with new resources, structures, items…
Factorio: Space Age is here!
Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of…
Friday Facts #433 - Liftoff Initiated
Hello, 3 days to go! Read the full post on our website.
Friday Facts #432 - Aquilo
Hello, It's time to reveal the last planet. So. Warning: Spoilers ahead. Read the full post on our website.
Friday Facts #430 - Drowning in Fluids
Hello, Today we once again dive head-first into the world of fluids. Read the full post on our website.
Friday Facts #427 - Combat Balancing & Space Age LAN
Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal. Read the full post on our web…
Friday Facts #426 - Resource search & Assembler GUI improvements
Hello, As the 2.0 release approaches, we have been spending time polishing and resolving things which we found during our playtesting. Read the full post on our website.
Version 1.1.110 released as stable
Bugfixes Fixed electric furnace shadow missing on some configurations. more Fixed a crash when using weak tables in the lua global table. more Fixed a bonus productivity exploit when crafting machine ingredients were fo…
Friday Facts #425 - Behind the legs
Hello, Make Way for the Pentapods! Last week we announced two entirely new enemies coming to Factorio: Space Age: Stompers and Strafers. This week, we're going to take you on a behind-the-scenes tour of some of the feat…
Friday Facts #424 - Gleba Pentapod Enemies
Hello, It is time. STOMPY TIME! If you don't want spoilers on enemies and want to discover them naturally then you might want to skip this one. Read the full post on our website.
Friday Facts #423 - Research info tooltip & Online players GUI
Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life. Read the full post on our website.
Friday Facts #422 - Tesla Turret
Hello, It's time for those "tesla items" I mentioned in FFF 399. Read the full post on our website.
Friday Facts #421 - Optimizations 2.0
Hello, We all love building bigger and bigger, but hitting the UPS ceiling puts a real damper on the mood. Thats why we must continue our endless quest to optimize the game. Read the full post on our website.
Friday Facts #420 - Fusion Reactor
Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the con…
Friday Facts #419 - Display Panel & Inserter pickup fixes
Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable w…
Friday Facts #418 - Space Age release date
Hello, Today we want to share some exciting news! We plan to release Factorio: Space Age expansion on October 21st 2024. Read the full post on our website.
Version 1.1.109 released as stable
Changes from 1.1.108 to 1.1.109 Changes Updated the format of the machine-readable modding documentation to version 5. Bugfixes Fixed a crash when exiting the game while steam authentication is failing. Fixed a crash wh…
Friday Facts #410 - Rocket turret & Target priorities
Hello, We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies. Read the full post on our website.
Friday Facts #409 - Diminishing beacons
Hello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. Read the full post on our website.
