Update log
Full Factorio update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Fixes
- Gameplay
- Performance
- UI and audio
- Maps
Minor Features
[space-age] Offshore pump speed increases with quality.
Changes
Curved rails cost 3 rail items to build.
Bugfixes
Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
Fixed that the Surface List would react to the Home and End keys after it was clicked more
Improved diagonal character movement which should help slip between things easier. more
Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more
Fixed that joining LAN games without a username set would allow any characters for the username. more
Fixed that request from buffer chests was not preserved when changing the force of an entity. more
Fixed that flamethrower turret could be manually built to mix fluids. more
Fixed that half diagonal rails would cost only 1 rail item. more
Fixed pipe sound starting and stopping too abruptly. more
Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
Fixed a crash when switching preferred audio output device while a variable music track is being generated. more
Fixed an issue with platform construction requests when copying settings onto the hub. more
Fixed a crash when saving related to construction robots and their work targets moving. more
Fixed that Continue host option didn't offer mod sync to the save to be hosted. more
Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more
Fixed base game space science getting throughput limited due to limited hatches. more
Fixed defines.space_platform_state was missing value for paused. more
Fixed solar panel output multiplier flickering in tooltip. more
Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more
Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more
Fixed that train interrupts were not checked when passing station without conditions. more
Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more
Fixed that capture-spawner research trigger reported incorrect type. more
Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more
Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more
Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more
Fixed technology trigger info showing outside the tooltip. more
Fixed that Lua require didn't accept symbolic links. more
Fixed that migrating logistic cell charger count would corrupt loading. more
Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more
Fixed that fluids would be duplicated when fast-replacing machines. more
Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. more
Fixed that the "make it better" achievement only worked with quality level 1 modules. more
Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)
Fixed that opened console was rendered into the galaxy of fame output. more
Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. more
Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
Source
