Factorio
Steam News 31 October 20241y ago

Version 2.0.13 released as stable

Minor Features [space-age] Offshore pump speed increases with quality. Changes Curved rails cost 3 rail items to build. Bugfixes Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previo…

Update log

Full Factorio update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

36 fixes0 additions2 changes0 removals
  • Store
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Maps
changedChangesCurved rails cost 3 rail items to build.
fixedBugfixesFixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
fixedBugfixesFixed that the Surface List would react to the Home and End keys after it was clicked more
changedBugfixesImproved diagonal character movement which should help slip between things easier. more
fixedBugfixesFixed a crash when upgrading the inner entity of a ghost while the GUI was open. more
fixedBugfixesFixed that joining LAN games without a username set would allow any characters for the username. more

Minor Features

  • [space-age] Offshore pump speed increases with quality.

Changes

  • Curved rails cost 3 rail items to build.

Bugfixes

  • Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.

  • Fixed that the Surface List would react to the Home and End keys after it was clicked more

  • Improved diagonal character movement which should help slip between things easier. more

  • Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more

  • Fixed that joining LAN games without a username set would allow any characters for the username. more

  • Fixed that request from buffer chests was not preserved when changing the force of an entity. more

  • Fixed that flamethrower turret could be manually built to mix fluids. more

  • Fixed that half diagonal rails would cost only 1 rail item. more

  • Fixed pipe sound starting and stopping too abruptly. more

  • Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.

  • Fixed a crash when switching preferred audio output device while a variable music track is being generated. more

  • Fixed an issue with platform construction requests when copying settings onto the hub. more

  • Fixed a crash when saving related to construction robots and their work targets moving. more

  • Fixed that Continue host option didn't offer mod sync to the save to be hosted. more

  • Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more

  • Fixed base game space science getting throughput limited due to limited hatches. more

  • Fixed defines.space_platform_state was missing value for paused. more

  • Fixed solar panel output multiplier flickering in tooltip. more

  • Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more

  • Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more

  • Fixed that train interrupts were not checked when passing station without conditions. more

  • Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more

  • Fixed that capture-spawner research trigger reported incorrect type. more

  • Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more

  • Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more

  • Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more

  • Fixed technology trigger info showing outside the tooltip. more

  • Fixed that Lua require didn't accept symbolic links. more

  • Fixed that migrating logistic cell charger count would corrupt loading. more

  • Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more

  • Fixed that fluids would be duplicated when fast-replacing machines. more

  • Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. more

  • Fixed that the "make it better" achievement only worked with quality level 1 modules. more

  • Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)

  • Fixed that opened console was rendered into the galaxy of fame output. more

  • Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. more

  • Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.

Source

Steam News / 31 October 2024

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