Update log
Full Factorio update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Balance
- Maps
- Server
Major Features
Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. more
Added new planet Vulcanus, a volcanic planet with new resources, structures, items, recipes and technologies focussed on metallurgy. more more
Added new planet Gleba, a swampy planet with new resources, structures, items, recipes and technologies focussed on agriculture. more more
Added new planet Fulgora, a stormy desert planet with new resources, structures, items, recipes and technologies focussed on elecromagnetism. more more
Added new planet Aquilo, a freezing planet with new resources, structures, items, recipes and technologies focussed on cryogenics.
Introduced quality, which is additional property of item, entities and equipment. more Most entities, equipment, modules and ammo have various kind of bonuses with higher quality.
Added rail ramps, rail supports and elevated rails to build bridges. more
Added stack inserters (previous stack inserters are called bulk inserters now) which can load transport belts with layered stacks of items. more
New rail shapes, rail curves, 22.5 degree tracks.
Added Train interrupts more more Trains can have number of interrupts, each interrupt has conditions and set of stops. Whenever is the train leaving a station, the first interrupt with fulfilled condition is activated, which adds its stations as temporary items into the schedule.
Added Train groups. more Train name is editable and trains with the same name are considered to be in the same group. Editing schedule of a train automatically updates schedules of all the trains in the same group.
Added Logistic groups. more Logistic group is editable for logistic points (Requester chest, Roboport, Character, Spidertron, etc.). Editing the requests of a logistic point automatically updates requests of all the points in the same group.
Added Factoriopedia. more It provides detailed information about different kind of objects. Alt clicking any relevant gui element or game entity opens the related page.
Forced building will now automatically adds missing landfill or other other tiles based on context.
Added super forced building mode. Ctrl + Shift + Build marks for deconstruction player's colliding entities and replaces ghosts and tiles. more
Added search to the remote view. It allows to do surface wide search for recipe production, resources and train stations and map tags. more
Blueprint parametrisation. Allows to make more generic bluprints, which are configured upon building. more
Features
Rail planner is usable in the map (remote view). more
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added the option to pin positions, entities, alerts or search results, and keep track of their location. more
Entity ghosts are now buildable on water if the landfill ghosts are already there.
Added a third graph to the electric network overview to track the charges of accumulators over time. more
Added a new alert for construction and logistic robots that can't find free space in a roboport.
Added a new alert for trains failing to pathfind to their target. more
Added a new alert for turrets running out of ammunition. It only sounds once right when the ammo is used up.
Added fuel condition to the train schedule.
Added condition to the train schedule to check whether a specific station is full or not.
Added an option for a locomotive to update its color automatically based on the color of the target train stop. more
Smarter worker robot scheduling. Worker robots have task queue
Source
