Update log
Full Factorio update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Performance
- Fixes
- Workshop
- Server
- Maps
Bugfixes
Fixed rocket silos requesting more items than necessary. more
Fixed a crash when reading owner_location on simple item stacks. more
Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
Fixed that LuaControl::opened write did not work for several GUI types. more
Fixed that elevated rail entities would still work without owning space-age. more
Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more
Fixed a crash related to quickbar interaction with any-quality spawnable items. more
Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
Fixed game state GUIs being automatically closed when the game was paused. more
Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. more
Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
Fixed that alert icons were rendered into the galaxy of fame.
Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
Fixed ribbon world preset having too many cliffs on Nauvis. more
Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. more
Extended blueprint parametrisation to work on fluid recipe parameters.
Fixed lua deconstruct_area crashing when deconstructing a ghost more
Fixed inserter status showing "Target full" when swinging towards a belt more
Fixed that drag building context was not carried properly between normal view and remote view. more
Fixed combat robots bobbing. more
Fixed a crash when defining a recipe that does not always produce an item. more
Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. more
Fixed that re-bound crafting keys did not work correctly. more
Fixed that chat icons didn't include layered icons. more
Fixed a crash when super-force-building electric poles in latency state. more
Fixed a debug visualization render crash when the given force no longer exists. more
Fixed visual noise caused by parameter recipes drawing as not researched. more
Fixed selector combinator's constant index was not covered by blueprint parameters. more
Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. more
Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits more
Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
Fixed loading save files with some entities on planets with lighting when those entities were removed.
Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. more
Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. more
Fixed that asteroid collectors could get stuck if the inventory limiter was used. more
Fixed a missing value in the prototype explorer. more
Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. more
Fixed rail ramp health bar position. more
Fixed wait condition "station is full" and "station is not full" would report incorrect progress. more
Source
