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Steam News29 October 20241y ago

Version 2.0.12 released as stable

Bugfixes Fixed rocket silos requesting more items than necessary. more Fixed a crash when reading owner_location on simple item stacks.

Full notes

Full Factorio update

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What changed

40 fixes0 additions0 changes0 removals
  • Fixes
  • Performance
  • Workshop
  • UI and audio
  • Server
  • Gameplay
fixedBugfixesFixed rocket silos requesting more items than necessary. more
fixedBugfixesFixed a crash when reading owner_location on simple item stacks. more
fixedBugfixesFixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
fixedBugfixesFixed that LuaControl::opened write did not work for several GUI types. more
fixedBugfixesFixed that elevated rail entities would still work without owning space-age. more
fixedBugfixesFixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more

Bugfixes

  • Fixed rocket silos requesting more items than necessary. more

  • Fixed a crash when reading owner_location on simple item stacks. more

  • Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.

  • Fixed that LuaControl::opened write did not work for several GUI types. more

  • Fixed that elevated rail entities would still work without owning space-age. more

  • Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more

  • Fixed a crash related to quickbar interaction with any-quality spawnable items. more

  • Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)

  • Fixed game state GUIs being automatically closed when the game was paused. more

  • Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)

  • Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. more

  • Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)

  • Fixed that alert icons were rendered into the galaxy of fame.

  • Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.

  • Fixed ribbon world preset having too many cliffs on Nauvis. more

  • Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. more

  • Extended blueprint parametrisation to work on fluid recipe parameters.

  • Fixed lua deconstruct_area crashing when deconstructing a ghost more

  • Fixed inserter status showing "Target full" when swinging towards a belt more

  • Fixed that drag building context was not carried properly between normal view and remote view. more

  • Fixed combat robots bobbing. more

  • Fixed a crash when defining a recipe that does not always produce an item. more

  • Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. more

  • Fixed that re-bound crafting keys did not work correctly. more

  • Fixed that chat icons didn't include layered icons. more

  • Fixed a crash when super-force-building electric poles in latency state. more

  • Fixed a debug visualization render crash when the given force no longer exists. more

  • Fixed visual noise caused by parameter recipes drawing as not researched. more

  • Fixed selector combinator's constant index was not covered by blueprint parameters. more

  • Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. more

  • Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits more

  • Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.

  • Fixed loading save files with some entities on planets with lighting when those entities were removed.

  • Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.

  • Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. more

  • Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. more

  • Fixed that asteroid collectors could get stuck if the inventory limiter was used. more

  • Fixed a missing value in the prototype explorer. more

  • Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. more

  • Fixed rail ramp health bar position. more

  • Fixed wait condition "station is full" and "station is not full" would report incorrect progress. more

Source

Steam News / 29 October 2024

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