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- Factorio
Friday Facts #423 - Research info tooltip & Online players GUI
Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life. Read the full post on our website.
Announcement - Factorio
Friday Facts #422 - Tesla Turret
Hello, It's time for those "tesla items" I mentioned in FFF 399. Read the full post on our website.
Store1 change - Factorio
Friday Facts #421 - Optimizations 2.0
Hello, We all love building bigger and bigger, but hitting the UPS ceiling puts a real damper on the mood. Thats why we must continue our endless quest to optimize the game. Read the full post on our website.
Announcement - Factorio
Friday Facts #420 - Fusion Reactor
Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the con…
Announcement - Factorio
Friday Facts #419 - Display Panel & Inserter pickup fixes
Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable w…
Announcement - Factorio
Friday Facts #418 - Space Age release date
Hello, Today we want to share some exciting news! We plan to release Factorio: Space Age expansion on October 21st 2024. Read the full post on our website.
Announcement - Factorio
Version 1.1.109 released as stable
Changes from 1.1.108 to 1.1.109 Changes Updated the format of the machine-readable modding documentation to version 5. Bugfixes Fixed a crash when exiting the game while steam authentication is failing. Fixed a crash wh…
Patch notes6 changesFixGameplay - Factorio
Friday Facts #410 - Rocket turret & Target priorities
Hello, We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies. Read the full post on our website.
Announcement - Factorio
Friday Facts #409 - Diminishing beacons
Hello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. Read the full post on our website.
Announcement - Factorio
Friday Facts #405 - Whole belt reader, New logistics GUI
Hello, Today we have a quite a range of new features and improvements coming in 2.0. Read the full post on our website.
Announcement1 changeGameplay - Factorio
Friday Facts #401 - New terrain, new planet
Surprise! There are 5 new planets in the expansion. The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also…
Announcement2 changesGameplay - Factorio
Friday Facts #399 - Trash to Treasure
Hello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.) Now let's take a look at the new planet's mechanics. Re…
Announcement1 changeGameplay - Factorio
Friday Facts #394 - Assembler flipping and circuit control
Hello, let me show you another dose of things we just can't stop ourselves from doing. Read the full post on our website.
Announcement - Factorio
Friday Facts #390 - Noise expressions 2.0
Hello, We've had a lot of requests to talk about map generation. It's difficult to talk about map generation without first explaining noise expressions. From time to time we need to talk about noise expressions anyway b…
Announcement1 changeMaps - Factorio
Version 1.1.100 released as stable
Changes from 1.1.94 to 1.1.100 Changes Technology researched message does not play chat notification sound. Pressing "Regenerate map" in the map editor will open the map generator. "Regenerate map" is no longer availabl…
Store32 changesFixUI/audio - Factorio
Friday Facts #388 - Smaller things for 2.0
Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly! Read the full post on our…
Announcement

