Full notes
Full Facehand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
It's been a while since the previous update! That's because I've been working on new stuff for the full release, so I hope you will look forward to it!
Anyways, I wanted to make another update for the demo to include some of the new stuff I've been working on recently. There's no new content in this update, but there's a ton of other changes! Read all about it below:
Note: Your settings will be reset to default with the new update. Sorry for any inconvenience.
Stats, Graphs, Run History
New, comprehensive stat tracking has been added!
View your stats by pressing the "Stats" button via the menu button in the top right
Contains general stats, various visualizations with bar graphs, and a run history where you can view your past runs!
NOTE: Your stats in the demo version will not be carried over to the full version
Collection
New collection menu has been added!
View the collection by pressing the "Collection" button via the menu button in the top right
Contains information about all cards, relics, runes, and items in the game
Also contains some stats about each card, like how often you buy each card
New UI
The menu to start a new run has been updated. You can now see details about the current run in progress in this menu.
The menu that appears at the end of a run has been completely overhauled!
It is much more comprehensive, showing more stats and graphs about your run
Added a new menu on the main menu where you can swap between 3 profiles. Each one stores its own stats, run history, etc.
General
Added error messages that appear when you perform certain invalid actions (like trying to buy a card when you have 0 coins)
Decklist window now shows 7 cards per row instead of 6
Added a new animation ramp up toggle in the settings
Added a new background warp toggle in the settings
The background effect has been adjusted
Added a slight wobbling animation to all cards
Camera now zooms out when summoning more than 5 units (up to a certain amount)
Gameplay
General
Max rounds has been increased to 25
Bosses now appear every 5 rounds instead of 4
Enemy health has been increased
Changed Start of Turn keyword into Hand Played
Changed wording of card abilities that deal damage to the enemy. This is now referred to as "Shooting"
Cost of relics has been decreased from 4 → 2
Relic shop no longer rerolls automatically between rounds. Instead, you gain 1 progress towards the reroll
Base stats of almost all cards has been adjusted
Combining two golden cards now gives +2/+2 and +2 xp
Cards
There were a ton of tweaks to card abilities. I can't list them all here, but give them a try!
Relics
School: Tier 1 → 2
- SchoolAbility changed from giving +3 experience → +2 experience
Tornado: Tier 1 → 2
- Slot MachineAbility changed from increasing stats by 50% → 100%
- FirecrackerChanged ability to: Ally Destroyed: Deal 1 damage to the enemy. Card Removed: Increase this relic’s damage by 100% [200%] of its attack
Candle: Ability now triggers golden abilities if the target is golden, even if Candle is not golden (this is also how Mechanic and Clown abilities work now too)
- Baby BottleRemoved
- SatelliteAbility changed from
Source
Changelog.gg summarizes and formats this update. How we read updates.
