In this update9
Full notes
Full Facehand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
Facehand changes
This update introduces a new system called Relics, an overhauled save system, visual changes, and more! Here are the changes:
Relics
A new system has been added called Relics
Starting on round 5, you can buy relics from the shop
Relics provide powerful bonuses to your hands and your run
Relics cost 4 gold each and you can hold up to 3 Relics at once
Visual Changes
The background animation has been changed
The transition animation has been changed
Better Saving System
The save system has been overhauled and improved. It will now properly save your progress during battles and shops instead of only saving at the start of each.
It also now properly preserves your deck order during battles, and the contents of the shop when you left.
Automatic Fast Forward
When you are on 3x speed, the battle animations will automatically slowly ramp up in speed over time. This will not happen on 1x or 2x speed.
This should reduce the time it takes for certain hands to play out.
System Changes
The change in the previous patch where unspent coins were carried over has been reverted. You will now lose any unspent coins upon entering the next shop.
You can now merge cards even if they are level 3. It will gain the stats from merging as usual.
Balance Changes
Enemy health has been increased
- Bow (enemy ability)Removed from the game
- Baby Bottle (enemy ability)Sprite and name changed from Baby Bottle → Reverse
Items
- RibbonTier changed from 3 → 2
- BouquetTier changed from 2 → 3
- CakeSprite and name changed from Cake → Cake Slice
Cards
- PackageBase stats changed from 3/3 → 2/2
- PackageAbility changed from summoning a 1/1, 3/3, 5/5 → 3/3, 6/6, 9/9
- Tropical FishSummoned Fish’s stats changed from 2/2, 5/5, 8/8 → 2/2, 6/6, 10/10
- Tropical Fish (Golden)Changed from summoning two 4/4, 10/10, 16/16 Fish → four 2/2, 6/6, 10/10 Fish
- Wind FaceSummoned Cloud stats changed from 2/2, 5/5, 8/8 → 2/2, 6/6, 10/10
Clown: Ability now only copies non-Golden abilities of allies, even if ally is Golden.
- Clown (Golden)Ability changed from copy ability of ally ahead and ally behind as level 1/2/3 → copy ability of ally ahead as if it were level 1/2/3 and golden
Mechanic: Ability now only triggers non-Golden abilities of allies, even if ally is Golden.
- Mechanic (Golden)Ability changed from triggering all ally Activated abilities as if they were level 1/2/3, twice → trigger all ally Activated abilities as if they were level 1/2/3, and golden
- DoctorAbility changed from Ally Hurt: Give them +0/+1, +1/+1, +2/+1 → Ally Ahead Hurt: Give them +1/2/3 health
Other
Shark: Should now properly eat Ghosts spawned from Tombstone
Fixed a bug where Clown copying Zombie ability was not working properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
