In this update7
Full notes
Full Facehand update
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What changed
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
Facehand changes
This new update introduces Golden cards, shop discounts, and some changes to the core systems. Here are the patch notes for version 0.1.0 of the demo:
Golden Cards
New Golden cards have been added to the shop!
You might rarely find Golden cards in the shop during your runs. Every card has a Golden variant, which has a significantly stronger ability!
Shop Discounts
You might find discounted cards in the shop.
Discounted cards only cost 1 gold instead of the usual 2.
New Content
Added 3 new minions, 4 new runes, and 1 new item.
Removed the Scared minion. It has been replaced with the new Scared rune.
System Changes
Coins are now carried over between rounds. Any unspent coins will be kept, and can be spent in the next shop.
The minimum deck size has been changed from 12 → 14. If you have less than 14 cards, the remaining slots will be filled with Poop.
After playing a hand, the remaining cards in your hand will be discarded instead of kept. You will draw a fresh hand of 7 cards at the start of every turn.
Balance Changes
Enemy health has been increased at later rounds
- KissingAbility changed from giving +1/+1, +2/+2, +3/+3 → +1/+1, +3/+3, +5/+5
- DogAbility changed from giving +2/4/6 attack → +2/5/8 attack
- JoyAbility changed from giving +2/4/8 attack → +2/5/8 attack
- Heart EyesAbility changed from giving +2/4/8 health → +2/5/8 health
- JugglerAbility changed from giving +2/+2, +3/+3, +4/+4 → +1/+1, +3/+3, +5/+5
- SnowmanChanged from tier 3 → 2
- SnowmanBase stats changed from 1/10 → 1/7
- Horse RiderSummoned Horse stats changed from 7/7, 14/14, 21/21 → 10/10, 20/20, 30/30
- SharkAbility changed from gaining summoned stats+0/1/2 → 50/100/150% of the summoned stats
Infinite Combo Resolution
A resolution for infinite combos has been implemented. It works as follows:
After the enemy attacks, if the target ally’s health either stays the same or increases, then the enemy gains +1 attack. This attack bonus resets once the ally is destroyed.
Other
The Deck List and Discard Pile UI’s have been improved. They should no longer lag when your deck contains many cards. They also now update in real-time during combat as you draw or discard cards.
The Deck List and Discard Pile UI’s now have smoother scrolling when scrolling with your mouse wheel.
End of battle popup animation speed now scales based on your current selected time scale
Various battle animations have been sped up
Fixed a bug where excess gold amount was not saved properly when exiting and continuing a run
If you have any feedback or suggestions, feel free to post them in the Discord, or on the Steam forums.
Source
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