Full notes
Full Facehand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
Facehand changes
Thanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements. Here is the full changelog:
Balancing:
Enemy scaling past round 25 has been increased significantly
- DogAbility’s attack buff changed from 3*level → 4*level
- MonocleAbility changed from giving experience to ally behind → random ally
- TeacherAbility changed from Activated: Give xp to all allies → Hand Played: Give xp to all allies ahead
General Improvements:
Round header now displays total number of rounds needed for a win (25 rounds)
Added a confirmation popup if you try to leave the shop when you haven’t spend all your coins
You can now hover over the emojis in the Daily menu to see what each one does
You can also hover over the emojis in the Continue Run UI
A new button has been added to the shop during daily runs to see what cards are available in the daily
Added a new achievement for dealing 1e9 damage in one hand
Heat value now displays with comma separators and scientific notation
Bug Fixes
School relic now correctly gives +3 experience
Fixed issue where a cards' unlock conditions were not triggering (Remove 20 cards)
Fixed a cards' unlock condition description being incorrect (Trigger 100 buffs in one turn → Level a Sick up to Level 4)
Fixed bug where Bronze Medal relic triggered on the 2nd to last hand rather than on the last hand
Fixed incorrect Beach relic description
Fixed bug where new relics wouldn’t appear after buying a frozen relic
Fixed incorrect Grade 5 modifier description
Fixed bug where Waving Hand relic allowed certain once-per-turn relics to trigger multiple times
Fixed some incorrect achievements
Source
Changelog.gg summarizes and formats this update. How we read updates.
