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Steam News21 June 20242y ago

Balance Adjustments and Improvements (1.0.1)

Thanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements.

Full notes

Full Facehand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions7 changes0 removals
  • Balance
  • Gameplay
  • Store
  • UI and audio
  • Fixes
changedThanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements. Here is the full changelog:
changedEnemy scaling past round 25 has been increased significantly
changedDog: Ability’s attack buff changed from 3*level → 4*level
changedMonocle: Ability changed from giving experience to ally behind → random ally
changedTeacher: Ability changed from Activated: Give xp to all allies → Hand Played: Give xp to all allies ahead
changedGeneral Improvements:

Facehand changes

changedThanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements. Here is the full changelog:
changedEnemy scaling past round 25 has been increased significantly
changedDog: Ability’s attack buff changed from 3*level → 4*level
changedMonocle: Ability changed from giving experience to ally behind → random ally
changedTeacher: Ability changed from Activated: Give xp to all allies → Hand Played: Give xp to all allies ahead

Thanks to everyone for playing the game so far. This update brings some balance adjustments to certain cards, as well as some QoL improvements. Here is the full changelog:

Balancing:

  • Enemy scaling past round 25 has been increased significantly

  • DogAbility’s attack buff changed from 3*level → 4*level
  • MonocleAbility changed from giving experience to ally behind → random ally
  • TeacherAbility changed from Activated: Give xp to all allies → Hand Played: Give xp to all allies ahead

General Improvements:

  • Round header now displays total number of rounds needed for a win (25 rounds)

  • Added a confirmation popup if you try to leave the shop when you haven’t spend all your coins

  • You can now hover over the emojis in the Daily menu to see what each one does

  • You can also hover over the emojis in the Continue Run UI

  • A new button has been added to the shop during daily runs to see what cards are available in the daily

  • Added a new achievement for dealing 1e9 damage in one hand

  • Heat value now displays with comma separators and scientific notation

Bug Fixes

  • School relic now correctly gives +3 experience

  • Fixed issue where a cards' unlock conditions were not triggering (Remove 20 cards)

  • Fixed a cards' unlock condition description being incorrect (Trigger 100 buffs in one turn → Level a Sick up to Level 4)

  • Fixed bug where Bronze Medal relic triggered on the 2nd to last hand rather than on the last hand

  • Fixed incorrect Beach relic description

  • Fixed bug where new relics wouldn’t appear after buying a frozen relic

  • Fixed incorrect Grade 5 modifier description

  • Fixed bug where Waving Hand relic allowed certain once-per-turn relics to trigger multiple times

  • Fixed some incorrect achievements

Source

Steam News / 21 June 2024

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