Full notes
Full Facehand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Happy New Year! Here are the changes for this update:
Massive Visual Overhaul
The game has undergone a huge visual update. There are new backgrounds, transition animations, button visuals, card animations, sound effects, and more. Overall, it should hopefully look and feel much more satisfying than before.
System Changes
Summoning cards has a new animation
Enemy Hand Played abilities now trigger before Relic or Face Hand Played abilities
Ability processing logic has been tweaked slightly in regards to Destroyed abilities
Cards
- RatEmoji has been changed. Summoned Mouse’s emoji has also been changed.
- PigEmoji has been changed
- PackageGolden ability changed from summoning 2 copies of the strongest card in deck → 1 golden copy of the strongest card in deck
- FlushedChanged ability to: Increase health by 50/100/150% of base health
- VampireChanged ability to: Set health equal to 100/150/200% of the healthiest ally’s health
Relics
- BaseballRemoved
2 new Tier 3 Relics added
Runes
- SteakRemoved
Bug Fixes
Fixed an issue where certain cards were getting their icons cut off
Some slight performance improvements when there are tons of summons
Fixed an issue where run history times were incorrectly formatted
Fixed a bug where runs could be continued past 25 rounds
Fixed an issue where emojis had transparent pixels within the outline
Fixed an issue where multiple Collection menu tabs could be visible at the same time
Added compression effect to audio to reduce the volume of certain repeating sound effects
Source
Changelog.gg summarizes and formats this update. How we read updates.
