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Steam News2 July 20224y ago

Update 020722

Content - NPC jobs and occupations are now broadly functional: - Farmers will sow seeds, water and tend to their plants, and harvest their crops to sell - Miners will find nearby rocks and minerals to mine and sell - Wo

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • Performance
  • Maps
changedContent - NPC jobs and occupations are now broadly functional: - Farmers will sow seeds, water and tend to their plants, and harvest their crops to sell - Miners will find nearby rocks and minerals to mine and sell - Woodcutters will go to forests they know about to chop down trees, collect the wood and sell it - Foragers will try and find plants to harvest and sell - Storekeepers will stand at their stores - and that's pretty much it for now - Initial paths will now generate between buildings in villages - Very early crafting foundations are now present, letting players craft from ingredients they have using recipes they know - Hills and mountain ranges generate more naturally with proper placement of trees and houses etc - NPCs with jobs now have knowledge of a nearby location relevant to their job e.g. woodcutters will know about a forest
changedQuality of life - Navigation performance is now slightly better - Things will spawn in slightly better and more appropriate locations (e.g buildings, trees, plants)
changedBug fixes - Things won’t spawn underwater when they’re not supposed to - Things won't spawn on beaches when they're not supposed to - When things are supposed to disappear / be destroyed / be consumed this will actually happen (mostly) - Held items won't get pushed by terrain if the player collides oddly with it - Crystals and gems will generate as treasure in treasure chests again - Renewable resources (e.g. plants) won't disappear when they've been fully harvested anymore

Content - NPC jobs and occupations are now broadly functional: - Farmers will sow seeds, water and tend to their plants, and harvest their crops to sell - Miners will find nearby rocks and minerals to mine and sell - Woodcutters will go to forests they know about to chop down trees, collect the wood and sell it - Foragers will try and find plants to harvest and sell - Storekeepers will stand at their stores - and that's pretty much it for now - Initial paths will now generate between buildings in villages - Very early crafting foundations are now present, letting players craft from ingredients they have using recipes they know - Hills and mountain ranges generate more naturally with proper placement of trees and houses etc - NPCs with jobs now have knowledge of a nearby location relevant to their job e.g. woodcutters will know about a forest

Quality of life - Navigation performance is now slightly better - Things will spawn in slightly better and more appropriate locations (e.g buildings, trees, plants)

Bug fixes - Things won’t spawn underwater when they’re not supposed to - Things won't spawn on beaches when they're not supposed to - When things are supposed to disappear / be destroyed / be consumed this will actually happen (mostly) - Held items won't get pushed by terrain if the player collides oddly with it - Crystals and gems will generate as treasure in treasure chests again - Renewable resources (e.g. plants) won't disappear when they've been fully harvested anymore

Source

Steam News / 2 July 2022

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