What changed
1 fix3 additions0 changes0 removals
addedContent More randomised plants Added a player clock Stores spawn with containers and some pregenerated items Players can farm - players can till the ground and plant seeds that will grow Players can chop down trees with hatchets Npc farmers will plant, tend and harvest crops Improved terrain worldgen and terrain visuals Changes to terrain (e.g. farming) will persist
addedQuality of life Added item stacking Npcs are better at aiming Added lighting on inventory item icons Added item values on inventory
fixedBug fixes Fixed giant carrots Fixed spell projectiles not appearing when spell is cast Fixed spells sometimes generating with no projectile Fixed spells sometimes generating with no effect Fixed objects sometimes not getting destroyed properly Fixed entities that could move between loaded world tiles sometimes not getting loaded / unloaded properly Fix bug where spells sometimes wouldn't hit targets if targets were too close to the caster Fixed bug where some container items would still show in inventory after player had stopping looking in container Fixed equipped item duplication bug
addedBackend Added integration tests for common scenarios
EverWorld changes
addedContent More randomised plants Added a player clock Stores spawn with containers and some pregenerated items Players can farm - players can till the ground and plant seeds that will grow Players can chop down trees with hatchets Npc farmers will plant, tend and harvest crops Improved terrain worldgen and terrain visuals Changes to terrain (e.g. farming) will persist
addedQuality of life Added item stacking Npcs are better at aiming Added lighting on inventory item icons Added item values on inventory
fixedBug fixes Fixed giant carrots Fixed spell projectiles not appearing when spell is cast Fixed spells sometimes generating with no projectile Fixed spells sometimes generating with no effect Fixed objects sometimes not getting destroyed properly Fixed entities that could move between loaded world tiles sometimes not getting loaded / unloaded properly Fix bug where spells sometimes wouldn't hit targets if targets were too close to the caster Fixed bug where some container items would still show in inventory after player had stopping looking in container Fixed equipped item duplication bug
addedBackend Added integration tests for common scenarios
Content More randomised plants Added a player clock Stores spawn with containers and some pregenerated items Players can farm - players can till the ground and plant seeds that will grow Players can chop down trees with hatchets Npc farmers will plant, tend and harvest crops Improved terrain worldgen and terrain visuals Changes to terrain (e.g. farming) will persist
Quality of life Added item stacking Npcs are better at aiming Added lighting on inventory item icons Added item values on inventory
Bug fixes Fixed giant carrots Fixed spell projectiles not appearing when spell is cast Fixed spells sometimes generating with no projectile Fixed spells sometimes generating with no effect Fixed objects sometimes not getting destroyed properly Fixed entities that could move between loaded world tiles sometimes not getting loaded / unloaded properly Fix bug where spells sometimes wouldn't hit targets if targets were too close to the caster Fixed bug where some container items would still show in inventory after player had stopping looking in container Fixed equipped item duplication bug
Backend Added integration tests for common scenarios