What changed
1 fix0 additions0 changes0 removals
fixedBuilding names now shown to player after entering Item names now shown to player when looking at an item Items can now be dropped directly from the inventory UI Items can be sold when in a store by dropping them from the inventory UI Items can be bought when in a store by picking them up (and having enough gold) Item prices now shown to player when looking at a saleable item in a store More buff / debuff spell effect types available in random spell generation Item descriptions are now dynamic and provide more information about items Inventory item icons are now 3D and show the item itself Plants now grow and can be harvested Added procedural plant generation on top of base plant types Fixed buff / debuff spells not showing what they target Fixed bug where closing container with inventory button still interacted with container when inventory next opened Fixed game time misalignment with slowed time bug Refactored spell databases and expanded potential random generation of spells Did a whole bunch of back-end refactoring around saving and loading that should (hopefully) not be at all visible to players
EverWorld changes
fixedBuilding names now shown to player after entering Item names now shown to player when looking at an item Items can now be dropped directly from the inventory UI Items can be sold when in a store by dropping them from the inventory UI Items can be bought when in a store by picking them up (and having enough gold) Item prices now shown to player when looking at a saleable item in a store More buff / debuff spell effect types available in random spell generation Item descriptions are now dynamic and provide more information about items Inventory item icons are now 3D and show the item itself Plants now grow and can be harvested Added procedural plant generation on top of base plant types Fixed buff / debuff spells not showing what they target Fixed bug where closing container with inventory button still interacted with container when inventory next opened Fixed game time misalignment with slowed time bug Refactored spell databases and expanded potential random generation of spells Did a whole bunch of back-end refactoring around saving and loading that should (hopefully) not be at all visible to players
Building names now shown to player after entering Item names now shown to player when looking at an item Items can now be dropped directly from the inventory UI Items can be sold when in a store by dropping them from the inventory UI Items can be bought when in a store by picking them up (and having enough gold) Item prices now shown to player when looking at a saleable item in a store More buff / debuff spell effect types available in random spell generation Item descriptions are now dynamic and provide more information about items Inventory item icons are now 3D and show the item itself Plants now grow and can be harvested Added procedural plant generation on top of base plant types Fixed buff / debuff spells not showing what they target Fixed bug where closing container with inventory button still interacted with container when inventory next opened Fixed game time misalignment with slowed time bug Refactored spell databases and expanded potential random generation of spells Did a whole bunch of back-end refactoring around saving and loading that should (hopefully) not be at all visible to players