Full notes
Full EverWorld update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
EverWorld changes
We've rebuilt EverWorld from the ground up. We realised that to fulfil the interesting features and gameplay we wanted (NPCs you can talk to and that react to a fully interactable world) we needed to re-architect the base systems of EverWorld. So that's what we've done.
We've pivoted more towards the base foundations of a life sim that we can then build more and more features on. This means NPCs have jobs, will sustain themselves, will walk around etc - and we can build more that they can do on top of our systems. We've had to make the game world smaller (for now!) - but this comes with much deeper simulation and interaction.
Watch this space for further updates coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
