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Steam News15 April 20262mo ago

Patch 1.1 Hotfix #5 is Live

We've just deployed Patch 1.1 Hotfix #5 to keep addressing desync issues experienced by players in multiplayer mode, as well as fully reverting the Range Shard nerf from last week after seeing your feedback.

In this update5

Full notes

Full EverSiege: Untold Ages update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes0 additions2 changes0 removals
  • Server
  • Gameplay
  • Fixes
  • UI and audio
fixedWe've just deployed Patch 1.1 Hotfix #5 to keep addressing desync issues experienced by players in multiplayer mode , as well as fully reverting the Range Shard nerf from last week after seeing your feedback.
fixedWe’re hopeful that this hotfix is a strong step towards tackling desync issues. Both monitoring and working on these issues remain a strong focus currently, while we’re also working on other aspects of the game that we will share more about when we can. 👀
fixedMultiplayerFixed early in-game desyncs caused by hero setting synchronization.
fixedMultiplayerFixed desyncs caused by pathfinding issues.
fixedUI/DisplayFixed empty evolution panel occurring in rare cases.
fixedUI/DisplayFixed map-wide grey texture occurring in rare cases.

EverSiege: Untold Ages changes

fixedWe've just deployed Patch 1.1 Hotfix #5 to keep addressing desync issues experienced by players in multiplayer mode , as well as fully reverting the Range Shard nerf from last week after seeing your feedback.
fixedWe’re hopeful that this hotfix is a strong step towards tackling desync issues. Both monitoring and working on these issues remain a strong focus currently, while we’re also working on other aspects of the game that we will share more about when we can. 👀
fixedFixed early in-game desyncs caused by hero setting synchronization.
fixedFixed desyncs caused by pathfinding issues.
fixedFixed empty evolution panel occurring in rare cases.

We've just deployed Patch 1.1 Hotfix #5 to keep addressing desync issues experienced by players in multiplayer mode, as well as fully reverting the Range Shard nerf from last week after seeing your feedback.

We’re hopeful that this hotfix is a strong step towards tackling desync issues. Both monitoring and working on these issues remain a strong focus currently, while we’re also working on other aspects of the game that we will share more about when we can. 👀

Again, thank you for your continued help and support in sending reports and clips. 🙏 It is thanks to you that we can address these issues as quickly as possible.

BUG FIXES

Multiplayer

  • Fixed early in-game desyncs caused by hero setting synchronization.

  • Fixed desyncs caused by pathfinding issues.

Balancing

  • Range Shards bonus reverted to original bonuses for each rarity tier (5%; 12.5%; 22.5%; 35%; 50%).

  • Flying Blade base value and scaling reverted to original values (0.4).

  • We’re keeping Zirenth’s range at 1500 (vs 2000 originally) at the moment and will monitor overall community sentiment on the situation to adjust if needed.

UI/Display

  • Fixed empty evolution panel occurring in rare cases.

  • Fixed map-wide grey texture occurring in rare cases.

Thank you again for your continued support and for helping us make EverSiege better with every patch!

If you run into any issues, don't hesitate to report them using our bug report template on Steam or Discord. Every report counts!

🪲 Report a bug here 🪲

Source

Steam News / 15 April 2026

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