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Steam News22 June 202613d ago

Update 1.2.2: Mid Run Saves (Beta) is Live!

Greetings, Scyrons! You asked for mid run saves, and we heard you. The Solo Save System is now live in beta. Solo Save System: Now in Beta!

In this update4

Full notes

Full EverSiege: Untold Ages update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Scyrons!

What changed

24 fixes3 additions11 changes9 removals
  • Compatibility
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Server
changedYou asked for mid run saves, and we heard you. The Solo Save System is now live in beta.
changedSolo Save System: Now in Beta!We know you’ve been waiting on this one, so thank you for sticking with us while we built out the Save system for solo runs.
changedSolo Save System: Now in Beta!It works similarly to other save systems, where you can “Save and Quit” your run in the pause menu. The main menu now features both “Continue” and “Load Game” options to either load the most recent save or choose which one you want to load yourself. Again, please keep in mind that this system only works for solo runs.
changedSolo Save System: Now in Beta!About the beta: while we’ve done our best to ensure overall stability, we’ll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way as your reports come in. We’ll be fixing bugs and issues as quickly as possible.
changedSolo Save System: Now in Beta!What’s next on our Roadmap:
addedSolo Save System: Now in Beta!Now that Resynch in coop and the Save System in solo have been deployed and will be receiving the final tuning touches in the coming weeks, our next big update will include the new Wargear, for free, for everyone and very soon!

EverSiege: Untold Ages changes

changedYou asked for mid run saves, and we heard you. The Solo Save System is now live in beta.
changedWe know you’ve been waiting on this one, so thank you for sticking with us while we built out the Save system for solo runs.
changedIt works similarly to other save systems, where you can “Save and Quit” your run in the pause menu. The main menu now features both “Continue” and “Load Game” options to either load the most recent save or choose which one you want to load yourself. Again, please keep in mind that this system only works for solo runs.
changedAbout the beta: while we’ve done our best to ensure overall stability, we’ll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way as your reports come in. We’ll be fixing bugs and issues as quickly as possible.
changedWhat’s next on our Roadmap:

You asked for mid run saves, and we heard you. The Solo Save System is now live in beta.

Solo Save System: Now in Beta!

We know you’ve been waiting on this one, so thank you for sticking with us while we built out the Save system for solo runs.

It works similarly to other save systems, where you can “Save and Quit” your run in the pause menu. The main menu now features both “Continue” and “Load Game” options to either load the most recent save or choose which one you want to load yourself. Again, please keep in mind that this system only works for solo runs.

About the beta: while we’ve done our best to ensure overall stability, we’ll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way as your reports come in. We’ll be fixing bugs and issues as quickly as possible.

What’s next on our Roadmap:

Now that Resynch in coop and the Save System in solo have been deployed and will be receiving the final tuning touches in the coming weeks, our next big update will include the new Wargear, for free, for everyone and very soon!

We’re not sharing too many details just yet (at least here, feel free to hop on our Discord where you may stumble some teasing assets).

As always, keep the reports and feedback coming on Steam, Discord, and Reddit. Your support means a lot and helps us move faster towards delivering a better Eversiege experience.

A new way to play has been unlocked, Scyrons, see you on the lanes!

~ Tindalos Interactive

Patch Note 1.2.2

New Features

  • In-game Save System: Beta version of the in-game save feature.

Bug Fixes

Gameplay

  • Dead entities no longer block living units in physical collision.

  • Charmed creatures aggro behavior fixed.

  • All heroes now properly exit the lair when the end-game victory condition is triggered.

  • Replaced the Untargetable effect on dash/jump skills with a 0.5s post-skill invulnerability window.

  • Phase Javelin reactivation is now blocked while the hero is dead or in ghost form.

  • Vinewraith patrol aggro range fixed — patrols were not focusing any target.

  • Wargear upgrade level is now clamped to the max value in the subsystem to prevent button-spam exceeding level 4 in UI.

Economy/Hub

  • The Antiques Market 50% discount now correctly grants 50% off at the Artefactor (was 30%).

UI

  • Fixed life bar color on the unit information UI.

  • Fixed the essence image displayed in the hub battle-prep skill selection.

  • Tooltip description values now capped at 1 decimal.

  • In multiplayer, remove name display on the current player's own hero.

  • Fix hero life HUD in multiplayer.

  • Wildlands domains: button animation no longer plays once the domain is fully upgraded.

World

  • World GenerationImproved the shape of the Main Lane and Sub-Lanes, making sharp turns easier to read and navigate. Outposts are now positioned more consistently along the lanes.

Boss/Units

  • Boneweaver visual effects are now properly removed after the boss is defeated.

Other

  • Setup horse highlight behind assets.

Resync

  • Cataclysms are now restored in their active state after a resync instead of disappearing.

  • Fix unit size after resyncing "Blood moon" cataclysm.

  • Archery Hall — Defense Training evolutionthe attack speed bonus given to archers walking through the range of unrestored towers is now correctly removed once they leave the outpost.
  • Blood Moon no longer suddenly activates after a player resync.

  • Mercenary Regiment can no longer be repurchased after each simulated resync.

  • Chamber of Elixir: potion cooldown reduction buff is now fully reapplied.

  • MortisChain effects on units are now saved.

  • Domain effects on lane units are now properly re-granted.

  • Wandering Trader now correctly refreshes on the new day when the game was resynched during the night.

  • Wandering Trader items are no longer unbuyable after a resync.

  • Snapshot fixes for boid location, wandering trader, and doppelganger.

  • Doppelganger copies no longer become permanent after a resync.

Source

Steam News / 22 June 2026

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