Full notes
Full EverSiege: Untold Ages update
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Repeated intro
Greetings, Scyrons!
What changed
- Compatibility
- Maps
- Gameplay
- Fixes
- Server
- Performance
EverSiege: Untold Ages changes
Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta.
Co-op Resynch System — Now in Beta
We know how painful a desync can be mid-run. That's why we've been building a dedicated tool to help you recover and keep going rather than face a brutal forced ending.
Here's how it works: When a desynchronization occurs, an error screen will be displayed, and the game’s host will be prompted with two choices: Resynchronize the run or return to the Hub. In the meantime, the rest of the party will see a"Waiting for host to continue"mention. Make sure not to leave this screen, or the game, in the meanwhile.
Once launched, the resynch may take a moment to complete, as it needs to fully reload the map and the team in the state; they were when the desynch occurred. So, hang tight while it does its thing. Steam post image
A word on the beta: While we've done our best to ensure overall stability, we'll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way, such as enemies respawning on previously cleared camps or missing upgrades after a resynch. We'll be fixing bugs and issues as quickly as possible as your reports come in.
Known Issue: In rare cases, if a desync occurs at the very moment that you join a run, the Resynch System won't be able to fix it. This happens when the save files don't synchronize properly during the initial hub join, creating a map generation conflict that a resynch can't resolve. To avoid this, when the desynchronization error screens automatically reappear after a resynch attempt from the host, all players should return to the main menu and rejoin together in the Hub.
What’s next on our Roadmap:
As promised, we won’t stop there; we have already made good progress on what’s coming next, and we're almost ready to share more. Expect a dedicated news post soon covering the awaited mid-run saves and the first content update, “including a much-requested new Wargear”.
As always, keep the reports and feedback coming. Your support means a lot and helps us move faster towards delivering a better Eversiege experience on Steam, Discord, and Reddit
A new age has been unlocked, Scyrons, see you on the lanes!
~ Tindalos Interactive
Patch Notes — v1.2.0
New Content
Resynchronization System — New complete state restoration system allowing players to resynchronize after a desynchronization.
Bug Fixes
Fixed the damages of the "Growing Spikes" evolution of the Frost Sentinel
Fixed a rare case of map generation where half of the map was empty.
Fixed Elemental Planes — players were unable to re-enter the Elemental Planes if all players left/died during the last plane.
Fixed a bug with spider eggs and vinewraith seeds that could prevent the resolution of camps, dungeons and creature lairs.
Online/Network
Fixed an issue preventing connection in certain cases
Fixed an issue preventing rejoining a friend after a disconnection
Animations
Fixed the running animation of the Rutheon wargear
Improved attack animations for lane units
VFX/Visual Effects
Improved visual effect of the Fateweavers projectile
Graphics
Improved rendering for each wargear
Source
Changelog.gg summarizes and formats this update. How we read updates.
