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Steam News28 May 20261mo ago

Update 1.2: The Resynch system (Beta) is Live!

Greetings, Scyrons! Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta. Co-op Resynch System — Now in Beta We know how painful a desync can be mid-run.

Full notes

Full EverSiege: Untold Ages update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Scyrons!

What changed

7 fixes4 additions9 changes0 removals
  • Compatibility
  • Maps
  • Gameplay
  • Fixes
  • Server
  • Performance
changedToday we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta.
changedCo-op Resynch System — Now in Beta
changedOnce launched, the resynch may take a moment to complete, as it needs to fully reload the map and the team in the state; they were when the desynch occurred. So, hang tight while it does its thing. Steam post image
changedA word on the beta: While we've done our best to ensure overall stability, we'll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way, such as enemies respawning on previously cleared camps or missing upgrades after a resynch. We'll be fixing bugs and issues as quickly as possible as your reports come in.
changedKnown Issue: In rare cases, if a desync occurs at the very moment that you join a run , the Resynch System won't be able to fix it. This happens when the save files don't synchronize properly during the initial hub join, creating a map generation conflict that a resynch can't resolve. To avoid this, when the desynchronization error screens automatically reappear after a resynch attempt from the host, all players should return to the main menu and rejoin together in the Hub.
addedAs promised, we won’t stop there; we have already made good progress on what’s coming next, and we're almost ready to share more. Expect a dedicated news post soon covering the awaited mid-run saves and the first content update, “including a much-requested new Wargear”.

EverSiege: Untold Ages changes

changedToday we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta.
changedCo-op Resynch System — Now in Beta
changedOnce launched, the resynch may take a moment to complete, as it needs to fully reload the map and the team in the state; they were when the desynch occurred. So, hang tight while it does its thing. Steam post image
changedA word on the beta: While we've done our best to ensure overall stability, we'll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way, such as enemies respawning on previously cleared camps or missing upgrades after a resynch. We'll be fixing bugs and issues as quickly as possible as your reports come in.
changedKnown Issue: In rare cases, if a desync occurs at the very moment that you join a run , the Resynch System won't be able to fix it. This happens when the save files don't synchronize properly during the initial hub join, creating a map generation conflict that a resynch can't resolve. To avoid this, when the desynchronization error screens automatically reappear after a resynch attempt from the host, all players should return to the main menu and rejoin together in the Hub.

Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta.

Co-op Resynch System — Now in Beta

We know how painful a desync can be mid-run. That's why we've been building a dedicated tool to help you recover and keep going rather than face a brutal forced ending.

Here's how it works: When a desynchronization occurs, an error screen will be displayed, and the game’s host will be prompted with two choices: Resynchronize the run or return to the Hub. In the meantime, the rest of the party will see a"Waiting for host to continue"mention. Make sure not to leave this screen, or the game, in the meanwhile.

Once launched, the resynch may take a moment to complete, as it needs to fully reload the map and the team in the state; they were when the desynch occurred. So, hang tight while it does its thing. Steam post image

A word on the beta: While we've done our best to ensure overall stability, we'll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way, such as enemies respawning on previously cleared camps or missing upgrades after a resynch. We'll be fixing bugs and issues as quickly as possible as your reports come in.

Known Issue: In rare cases, if a desync occurs at the very moment that you join a run, the Resynch System won't be able to fix it. This happens when the save files don't synchronize properly during the initial hub join, creating a map generation conflict that a resynch can't resolve. To avoid this, when the desynchronization error screens automatically reappear after a resynch attempt from the host, all players should return to the main menu and rejoin together in the Hub.

What’s next on our Roadmap:

As promised, we won’t stop there; we have already made good progress on what’s coming next, and we're almost ready to share more. Expect a dedicated news post soon covering the awaited mid-run saves and the first content update, “including a much-requested new Wargear”.

As always, keep the reports and feedback coming. Your support means a lot and helps us move faster towards delivering a better Eversiege experience on Steam, Discord, and Reddit

A new age has been unlocked, Scyrons, see you on the lanes!

~ Tindalos Interactive

Patch Notes — v1.2.0

New Content

  • Resynchronization System — New complete state restoration system allowing players to resynchronize after a desynchronization.

Bug Fixes

  • Fixed the damages of the "Growing Spikes" evolution of the Frost Sentinel

  • Fixed a rare case of map generation where half of the map was empty.

  • Fixed Elemental Planes — players were unable to re-enter the Elemental Planes if all players left/died during the last plane.

  • Fixed a bug with spider eggs and vinewraith seeds that could prevent the resolution of camps, dungeons and creature lairs.

Online/Network

  • Fixed an issue preventing connection in certain cases

  • Fixed an issue preventing rejoining a friend after a disconnection

Animations

  • Fixed the running animation of the Rutheon wargear

  • Improved attack animations for lane units

VFX/Visual Effects

  • Improved visual effect of the Fateweavers projectile

Graphics

  • Improved rendering for each wargear

Source

Steam News / 28 May 2026

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