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Steam News23 April 20262mo ago

Patch 1.1 - Hotfix #6

Patch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now).

In this update5

Full notes

Full EverSiege: Untold Ages update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions4 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
fixedPatch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now).
fixedThis hotfix is also our 10th patch ( if you count the release of the game as a patch ), and we hope this goes to show how invested we are in addressing the feedback we have been receiving since the launch of the game.
changedOur main focus for this first month of support has been reworking the co-op shared progress system and fixing as many desync situations as we could . We’re glad to report that our efforts have been fruitful, and that we are seeing strong improvements in desync occurrences levels in our data, hopefully making the experience much better for those of you jumping in to save Bastion with a friend, or two.
changedBalanceZirenth: vision range increased (3200 → 4000). We’re normalizing Zirenth’s vision range with other Wargears, with this change, every Wargear will have the same vision range.
changedBug FixesScorching Ray: improved rotation responsiveness during casting.
fixedBug FixesFixed an issue with Doppelganger when combined with Mystic Transmutation.
Zirenth: vision range increased (32004000Zirenth: vision range increased ( increased, buff

EverSiege: Untold Ages changes

fixedPatch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now).
fixedThis hotfix is also our 10th patch ( if you count the release of the game as a patch ), and we hope this goes to show how invested we are in addressing the feedback we have been receiving since the launch of the game.
changedOur main focus for this first month of support has been reworking the co-op shared progress system and fixing as many desync situations as we could . We’re glad to report that our efforts have been fruitful, and that we are seeing strong improvements in desync occurrences levels in our data, hopefully making the experience much better for those of you jumping in to save Bastion with a friend, or two.
changedZirenth: vision range increased (3200 → 4000). We’re normalizing Zirenth’s vision range with other Wargears, with this change, every Wargear will have the same vision range.
changedScorching Ray: improved rotation responsiveness during casting.

Patch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now).

This hotfix is also our 10th patch (if you count the release of the game as a patch), and we hope this goes to show how invested we are in addressing the feedback we have been receiving since the launch of the game.

Our main focus for this first month of support has been reworking the co-op shared progress system and fixing as many desync situations as we could. We’re glad to report that our efforts have been fruitful, and that we are seeing strong improvements in desync occurrences levels in our data, hopefully making the experience much better for those of you jumping in to save Bastion with a friend, or two.

It is now time for us to broaden our scope of work when it comes to your feedback. We have been monitoring your reports and suggestions since launch, and we’re eager to get to work on those as well, while still working on overall desync issues, of course.

Also, we know you have been asking for more visibility about what is coming in the game, whether it is QoL updates or in-game content, and we’re happy to say that we have been working on that front behind the scenes as well!

Very soon, we will share with you our first roadmap for what is coming soon in EverSiege: Untold Ages, we hope that this will show you how dedicated we are in supporting this game alongside you.

Thank you all again for your support! <3

Balance

  • Zirenth: vision range increased (3200 → 4000).

    • We’re normalizing Zirenth’s vision range with other Wargears, with this change, every Wargear will have the same vision range.

Bug Fixes

  • Scorching Rayimproved rotation responsiveness during casting.
  • Fixed an issue with Doppelganger when combined with Mystic Transmutation.

  • Fixed Voidberry Dust potion effect when Mystic Transmutation is active.

  • Creatures no longer remain stuck after the Charm effect ends.

  • Workers no longer continue walking on the lane after being killed.

Multiplayer / Desync

  • Fixed an issue blocking the other users when the host would quit the game

  • Fixed a desync issue with Osmunth’s Sweeping Blast.

  • Fixed a desync related to navigation.

Stability

  • Fixed various crashes.

  • Fixed crashes related to world generation.

If you run into any issues, don't hesitate to report them using our bug report template on Steam or Discord, it helps us greatly improve your experience.

🪲 Report a bug here 🪲

Source

Steam News / 23 April 2026

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