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Full EverSiege: Untold Ages update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
- Server
- UI and audio
EverSiege: Untold Ages changes
We've just deployed Patch 1.1 Hotfix #4 to fix several high-priority bugs that were impacting gameplay and performance.
Co-op desync continues to be a major focus, and this update brings another round of improvements as we work toward eliminating these issues entirely.
Shoutout to all the players sending in clips and bug reports. You're helping us make EverSiege better with every patch!
BUG FIXES
Combat / Abilities
Fixed a bug where scorching ray no longer updated its direction during channeling.
Heroes are now properly untargetable while using dash skills.
Fixed a bug with the Desperate Measure edict that prevented Bastion HP from being restored by the Bastion Restoration edict.
Fixed a bug where elemental resistances granted by master of corruption, master of devastation and master of tempest were not properly applied.
Fixed the daily quest that required destroying a creature lair not completing properly.
Many fix on charmed units behavior.
Trial of the Beast no longer grants its bonus when killing Leskard’s mirror images.
Fixed a bug where the interactions buttons would disappear after canceling a skill while smart cast was enabled (notably Word of Command).
Phase javelin no longer blocks stamina regeneration.
Multiplayer
Fixed instabilities that could occur when establishing a multiplayer connection.
From now on, multiplayer games that end due to a desync will trigger a withdrawal, granting players the resources from the match.
Fixed a bug where wargear and essences progression could be lost after copying the host's save in multiplayer.
Fixed a bug where mechanic unlock notification could appear repeatedly after each game.
Improvements to the multiplayer battle preparation screen: locked state visualization, better display of empty slots, and the 3rd evolution slot is now properly shown.
World / Navigation
Fixed a bug where miners could get stuck on obstacles. They now navigate around them and teleport past if blocked.
UI / Display
Improved and fix reward display in the distortion selection panel.
Fixed HP bar scaling on high-DPI and 4K resolutions.
Crashes / Stability
Fixed several crashes reported by players.
Audio
Fixed a bug where combat audio would restart when moving the camera.
Fixed multiple audio bugs.
Fixed a bug where rain and blizzard sound effects could play unexpectedly at game start.
- Audio polishimproved various audio.
Balancing
Range weapons rebalancing:
Zirenth base range reduced from 2000 to 1500
Flying Blade base value reduced from 0.4 to 0.2 (scaling also reduced from 0.4 to 0.2)
Shards range bonus reduced for each rarity tier (5% → 2.5% ; 12.5% → 6.25% ; 22.5%->11.25% ; 35%->17.5% ; 50%->25%)
Martial Balance effect nerfed (now 25% / 75% / 150%).
Localization
Fixed the description of Transcendental Death: now correctly says "after death" instead of "after resurrection".
Fixed the wording of the "Echoes gained per day elapsed" line in the end-game summary panel.
Graphics / Performance
General performance optimization across many static meshes (Nanite triangle reduction).
Performance optimizations and visual polish on dungeons and dungeon elements.
Fixed a bug where evolution were not properly added to the player collection after returning from a game.
Thank you again for your continued support and for helping us make EverSiege better with every patch!
If you run into any issues, don't hesitate to report them using our bug report template on Steam or Discord. Every report counts!
🪲 Report a bug here 🪲
Source
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