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Steam News12 June 202622d ago

Patch 0.6.5.1: Local co-op

You can now play the campaign with a friend on the same PC. Grab a second controller and play through it together on one screen. It's not split screen.

In this update4

Full notes

Full Eternally update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedYou can now play the campaign with a friend on the same PC. Grab a second controller and play through it together on one screen.
changedBuilt for twoThe fights scale to both of you. Enemies carry more health and get an extra action each turn, so a two-eternal run is a real fight and not a solo game with a passenger.
fixedFixesThe first forest level runs smoother. We cut the tree rendering that was dragging the frame rate on the opening level.
fixedFixesController fixes in the hub: equipping abilities and reading their tooltips on a pad now work the way they should.
fixedFixesThanks for playing. If you get a couch run going, the Discord is the best place to tell us how it feels.

Eternally changes

addedYou can now play the campaign with a friend on the same PC. Grab a second controller and play through it together on one screen.
changedThe fights scale to both of you. Enemies carry more health and get an extra action each turn, so a two-eternal run is a real fight and not a solo game with a passenger.
fixedThe first forest level runs smoother. We cut the tree rendering that was dragging the frame rate on the opening level.
fixedController fixes in the hub: equipping abilities and reading their tooltips on a pad now work the way they should.
fixedThanks for playing. If you get a couch run going, the Discord is the best place to tell us how it feels.

You can now play the campaign with a friend on the same PC. Grab a second controller and play through it together on one screen.

It's not split screen. You each have your own eternal, with its own abilities, inventory and skill tree. You're on the same team and share a turn, so you plan together, make your moves, and end the turn once you're both done. Control passes between your two eternals, and the camera follows whoever is active.

Starting a local game

When you create a game, switch on Local Multiplayer. Two controllers is the way to play it, one each: player one picks an eternal, player two picks another, and you're both in. If you're sharing a single pad you can set it up on mouse and keyboard instead.

With two pads you each keep your own. While your partner's eternal is the one in play, your controller sits quiet, so neither of you can step on the other's moves.

Built for two

The fights scale to both of you. Enemies carry more health and get an extra action each turn, so a two-eternal run is a real fight and not a solo game with a passenger.

Local only

A local game stays local. You can't have a third player join online while a couch game is running, so for now it's the two of you on the one PC.

Fixes

The first forest level runs smoother. We cut the tree rendering that was dragging the frame rate on the opening level.

Controller fixes in the hub: equipping abilities and reading their tooltips on a pad now work the way they should.

Thanks for playing. If you get a couch run going, the Discord is the best place to tell us how it feels.

Source

Steam News / 12 June 2026

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