In this update4
Full notes
Full Eternally update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
Eternally changes
You can now play the campaign with a friend on the same PC. Grab a second controller and play through it together on one screen.
It's not split screen. You each have your own eternal, with its own abilities, inventory and skill tree. You're on the same team and share a turn, so you plan together, make your moves, and end the turn once you're both done. Control passes between your two eternals, and the camera follows whoever is active.
Starting a local game
When you create a game, switch on Local Multiplayer. Two controllers is the way to play it, one each: player one picks an eternal, player two picks another, and you're both in. If you're sharing a single pad you can set it up on mouse and keyboard instead.
With two pads you each keep your own. While your partner's eternal is the one in play, your controller sits quiet, so neither of you can step on the other's moves.
Built for two
The fights scale to both of you. Enemies carry more health and get an extra action each turn, so a two-eternal run is a real fight and not a solo game with a passenger.
Local only
A local game stays local. You can't have a third player join online while a couch game is running, so for now it's the two of you on the one PC.
Fixes
The first forest level runs smoother. We cut the tree rendering that was dragging the frame rate on the opening level.
Controller fixes in the hub: equipping abilities and reading their tooltips on a pad now work the way they should.
Thanks for playing. If you get a couch run going, the Discord is the best place to tell us how it feels.
Source
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