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Steam News30 May 20261mo ago

Patch 0.6.2: Lobby and co-op fixes

Lobby matches your next fight The lobby now loads the scenery of the level you're about to play. Less of a generic waiting room, more of a look at where you're headed. Co-op stability A few co-op problems got fixed.

In this update5

Full notes

Full Eternally update

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What changed

1 fix0 additions4 changes0 removals
  • Performance
  • UI and audio
  • Balance
fixedCo-op stabilityA few co-op problems got fixed. Quitting to the menu could throw an error in some cases. That's gone. And if someone's level load stalls or drops mid-session, the game now recovers on its own and falls back to the lobby instead of leaving everyone stuck on a loading screen. While people are still loading, the host sees a clear "waiting for player" note so you know nothing is frozen.
changedDiscord and Feedback buttonThere's now a Discord button on the menu and in settings, so you can reach the community in one click. Still the best place to send feedback.
changedBalanceA round of balance tuning across several abilities and conditions.
changedBalanceAlso: language cleanup across English, French and Polish, plus a handful of smaller fixes.
changedBalanceThanks for sticking with it. Keep the feedback coming.

Eternally changes

fixedA few co-op problems got fixed. Quitting to the menu could throw an error in some cases. That's gone. And if someone's level load stalls or drops mid-session, the game now recovers on its own and falls back to the lobby instead of leaving everyone stuck on a loading screen. While people are still loading, the host sees a clear "waiting for player" note so you know nothing is frozen.
changedThere's now a Discord button on the menu and in settings, so you can reach the community in one click. Still the best place to send feedback.
changedA round of balance tuning across several abilities and conditions.
changedAlso: language cleanup across English, French and Polish, plus a handful of smaller fixes.
changedThanks for sticking with it. Keep the feedback coming.

Lobby matches your next fight

The lobby now loads the scenery of the level you're about to play. Less of a generic waiting room, more of a look at where you're headed.

Co-op stability

A few co-op problems got fixed. Quitting to the menu could throw an error in some cases. That's gone. And if someone's level load stalls or drops mid-session, the game now recovers on its own and falls back to the lobby instead of leaving everyone stuck on a loading screen. While people are still loading, the host sees a clear "waiting for player" note so you know nothing is frozen.

Smoother crowded fights

Healthbars are drawn more efficiently now, which helps when there are a lot of creatures on screen at once.

Discord and Feedback button

There's now a Discord button on the menu and in settings, so you can reach the community in one click. Still the best place to send feedback.

Balance

A round of balance tuning across several abilities and conditions.

Also: language cleanup across English, French and Polish, plus a handful of smaller fixes.

Thanks for sticking with it. Keep the feedback coming.

Source

Steam News / 30 May 2026

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