Patch 0.5.8 - Black Screen Fix + Combat Log Polish
Black screen after splash - fixed If you launched the demo, watched the company logo, then sat staring at a black screen forever, this was a real bug, not your machine.
In this update3
Full notes
Full Eternally update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
Performance
Fixes
Gameplay
changedBlack screen after splash - fixedIf you launched the demo, watched the company logo, then sat staring at a black screen forever, this was a real bug, not your machine. A URP / Adaptive Probe Volume initialization issue made the render pipeline fail on the first frame of the title scene. After that, nothing rendered. The exception fired before Sentry crash reporting could pick it up, which is why I had no idea how widespread it was.
fixedBlack screen after splash - fixedIt's fixed. If you bounced off the demo without ever seeing the menu, please give it another go.
changedCombat log: events bundle by attackCombat used to spam the message log with a separate line per roll, defence, empower, and damage step. Mid-fight, that's a lot to read. Now each attack groups into a single block, so you can follow the whole exchange in one place and scroll back through your turn without piecing fragments together.
Eternally changes
changedIf you launched the demo, watched the company logo, then sat staring at a black screen forever, this was a real bug, not your machine. A URP / Adaptive Probe Volume initialization issue made the render pipeline fail on the first frame of the title scene. After that, nothing rendered. The exception fired before Sentry crash reporting could pick it up, which is why I had no idea how widespread it was.
fixedIt's fixed. If you bounced off the demo without ever seeing the menu, please give it another go.
changedCombat used to spam the message log with a separate line per roll, defence, empower, and damage step. Mid-fight, that's a lot to read. Now each attack groups into a single block, so you can follow the whole exchange in one place and scroll back through your turn without piecing fragments together.
Black screen after splash - fixed
If you launched the demo, watched the company logo, then sat staring at a black screen forever, this was a real bug, not your machine. A URP / Adaptive Probe Volume initialization issue made the render pipeline fail on the first frame of the title scene. After that, nothing rendered. The exception fired before Sentry crash reporting could pick it up, which is why I had no idea how widespread it was.
It's fixed. If you bounced off the demo without ever seeing the menu, please give it another go.
Combat log: events bundle by attack
Combat used to spam the message log with a separate line per roll, defence, empower, and damage step. Mid-fight, that's a lot to read. Now each attack groups into a single block, so you can follow the whole exchange in one place and scroll back through your turn without piecing fragments together.
Enemy defence dice now visible
The enemy info panel now shows the target's defence dice pool. Before this, you had to guess what dice an enemy could roll against your attack. Now you can plan around it: pick the right empower, or skip the attack if their pool looks heavy.
Thanks to everyone who's stuck with the demo through this. Feedback on Discord helps a lot.