Full notes
Full Eternally update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Workshop
- Compatibility
- Performance
You can now play the whole game on a controller. Combat, menus, the hub, the lobby, the tutorial, all of it.
Xbox and PlayStation pads both work. The game reads which one you're holding and shows the matching buttons on screen, and swaps the prompts live if you change pads. Plug in partway through a session and it switches over. Grab the mouse again and it switches straight back. Mouse and keyboard play is exactly as it was.
Combat on a pad
The left stick is your cursor. It steps cell to cell to move and to aim, the same grid the mouse drives. A confirms, B cancels.
Hold the left trigger for the ability wheel. Everything you have equipped is on it, including abilities that overflow past your hotkey slots, each with its icon and its live cooldown. Point with the stick and press A to cast. Targeted abilities pass straight to the aiming cursor, and when you arm an attack the cursor starts on the nearest enemy in range so one press confirms.
Allies are on the right trigger, items on the right bumper, each its own wheel.
The right stick is the camera: push to pan, up or down to zoom, left or right to rotate. End turn, ping and repeat are on the d-pad.
Empowers work on the pad too, on the face buttons and d-pad, with a button to skip.
Menus, hub and lobby
Press Start to open the hub from anywhere. The triggers cycle the tabs, the stick or d-pad moves around inside, A selects, B backs out. Character, skill tree, map, workshop, help and settings are all reachable without touching the mouse, and the tooltip follows whatever you've highlighted, so you can read a node or ability just by landing on it.
The lobby is fully playable too: create or find a game, pick and lock your eternal, and share the code.
One honest limit: typing in chat still wants a keyboard. On Steam Deck and in Big Picture the on-screen keyboard covers it, but on the desktop client you'll need a physical keyboard for now.
Tutorial
On a pad the tutorial now teaches the controller layout instead of asking for keys you don't have.
Fixes
Fixed a movement bug where your position could drift apart between the host and other players.
Fixed some combat cases where a turn could stall, plus a round of stability fixes around rolls, empowers, upgrades and conditions.
Language cleanup across English, French and Polish.
Thanks for playing. If you take the pad for a spin, the Discord is the best place to tell us how it feels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
