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Steam News13 February 20264mo ago

2/13/26 - Patch Notes

-Fixed an additional AE bug causing through-wall aggro -Changed watcher's lens icon to be more visible -Changed Wisp Garden icon to be more fitting -Rewrote SimPlayer code for "is that item an upgrade for me?

Full notes

Full Erenshor update

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What changed

1 fix1 addition3 changes0 removals
  • Fixes
  • Gameplay
fixedFixed an additional AE bug causing through-wall aggro
changedChanged watcher's lens icon to be more visible
changedChanged Wisp Garden icon to be more fitting
changedRewrote SimPlayer code for "is that item an upgrade for me?" to be more picky.
addedWhen giving a SimPlayer a Ring / Bracer, if you designate primary slot, but the secondary slot is empty, the item will still go to the empty secondary slot (I see a lot of new players not notice the dropdown)

-Fixed an additional AE bug causing through-wall aggro

-Changed watcher's lens icon to be more visible

-Changed Wisp Garden icon to be more fitting

-Rewrote SimPlayer code for "is that item an upgrade for me?" to be more picky.

-When giving a SimPlayer a Ring / Bracer, if you designate primary slot, but the secondary slot is empty, the item will still go to the empty secondary slot (I see a lot of new players not notice the dropdown)

-SimPlayers much more wisely allocate proficiencies.

-Paladins will more often focus on End / Agi then Str / Dex.

-Windblades will more often focus on Str / Dex then Int

-Stormcallers will more often focus on Int then Str / Dex

-Reavers will more often focus on Str

-Druids will more often focus on a mixture of Wis / Int

-Arcanists will more often focus on Int / Cha

-All caster classes heavily prioritize resonance

-Players will still be able to SimPlayers improve their allocations for min-max purposes.

Source

Steam News / 13 February 2026

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