In this update1
Full notes
Full Erenshor update
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What changed
- Balance
- Gameplay
- UI and audio
- Store
- Fixes
Erenshor changes
The Planar March
This update is the biggest one to come to Erenshor yet! Please note that these are "working" patch notes and may change before release. A huge THANK YOU to all of the testers currently going through the content and giving balance ideas, bug reports, and other feedback.
FULL PATCH NOTES
Erenshor v0.7: The original plan for raids was to release one at a time. The addition of these 4 raids simultaneously brings Erenshor to v0.7.
Raids are here!
4 new raid zones
Brax’s Plane of Elements
Fernalla’s Plane of The Willow
Vitheo’s Plane of Honor
Soluna’s Celestial Plane
-The items needed to access raids are already live in game. Do you have yours?
-20 new bosses with new mechanics
-130+ new items, spells, skills
-Start and End raids via the Guild UI
-Save and Load raid configs in the Raid UI
-Set your ‘A Team’ in Guild UI. These characters will be automatically added to any raid you begin
Gameplay -SimPlayers now use food and water
-SimPlayers will disperse though Port Azure when you take your group there. You can call them back with “Follow” or by leaving
-The “jump” in Stowaway’s Step to the watchlight area is drastically easier
SimPlayers
-Massive improvements to class AI for Windblade, Stormcallers, and Reavers
Auction House
-Rewrote a lot of auction house scripts to make listings more consistent. As a result, any items you have listed will be lost on this patch. Empty your auction houses before it goes live!
UI
-New loot distribution UI (Raids and Group)
-New cosmetic inventories for both SimPlayers and Player are now available
-SimPlayer inspect window now offers tabs for Ascensions, Known Spells, and Cosmetics -Shift + Click will now Quick Bank, Quick Sell, Quick Trade, etc.
-Floating Lifebars added above all NPCs (togglable in Options)
-Floating Target indicators added to all NPCs (togglable in Options)
-Target ring now indicates which direction NPC is facing
-Extended target window added
-In-game DPS meter accuracy greatly increased
Quests
-Many of the more ‘important’ quests have more clues pointing players towards their starting locations
Spells and Skills
-Healing spells rebalanced, now weights wisdom more heavily in scaling, and less weight on level
-More healing spells added to fill in gaps (one drops in jaws, simplayers auto-learn)
-Reckless Stance removed
-Reckless Strike added - high damage targeted attack, scales off stances
-Hateful stance added (Drop, Abyssal Lake): Defense and Aggro gen combined
-Added Windblade Spell Line (Vitheo's Sight: Self buff + attack roll bonus + armor pen). Found at spell vendors and dropped by higher level encounters
-Paladin Celestial Smite line adjusted: Celestial Smite → Celestial Smite 2 Celestial Smite I added to vendor Celestial Smite III drops in raid content
-Many new spells and skills added in raid content
Improved Items
-Items can now drop as standard or with a bonus ranging from +1 to +5
-Any non-blessed (not blue) and not-ascended (purple) item can be combined in a forge with a component bought from the oddities vendor to improve it
All Items
-Lifesteal numbers reduced across the board, lifesteal will be harder to come by -Parallax base damage reduced by 1
-Monarch Blade base damage reduced by 2
-Reaver's Steel base damage reduced by 2
-Increased damage of many mid-game duelist weapons
-Removed Stormcallers from most 1h weapons
-Magical bag now immediately opens bank instead of summoning an NPC
-Added Ethereal Vaults: Obtainable via quests around Erenshor that will give one time access to your bank per use.
-Food and Water bonuses now scale with level, so lower levels will see less benefit and higher levels will see more benefit from using these buffs
-Sivakruxes are more commonly dropped and sell for substantially less than before
-Planar stones sell value is drastically reduced
-120+ new equippable items added in raid content
Reliquary
-Forge now available (Sold at Furniture Vendor)
-If you’ve done the “Faded Entries” questline from early game dungeons, be SURE to re-read the Treasure Hunter’s Journal where that quest ended
Combat
-Enemies move far less during combat due to jolts and kicks, so you should have to reposition less often
-Due to improved SimPlayer AI and player power creep, many monsters have also been exercising and may be a bit tougher
-Moved Spectral Strike and Powerful blow text out of Battle Mechanic text as they are pretty standard attacks
-Astra’s AE now grows over time
-Fallen Fernalla’s final phase AE got a damage increase, but less spell resist penetration. Should make it a smoother experience for prepared players
Bugs: -Fixed a lot of them.
This is a working list, and may change before launch.
Source
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