In this update13
Full notes
Full Erenshor update
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What changed
- Gameplay
- Balance
- Compatibility
- Fixes
- Server
- UI and audio
Erenshor changes
Erenshor's v0.3 Patch is here!
This patch is the biggest one to hit Erenshor since launch. It adds a ton of 'alternate progression' to the game in the form of your Guild and your Reliquary. I'm very excited to continue to expand on these systems over the development of the game. Like everything else so far, this is laying a framework for bigger things.
I owe A HUGE THANK YOU to many of the folks in the Erenshor Discord community who have been playing this content for the past couple of months, reporting bugs, giving feedback, and sharing their ideas for balance and game feel. This patch is better because of their input.
For those who use mods, I cannot guarantee compatibility until users report back, so please share any issues you have on the steam forums or the discord.
If you run into bugs or issues please contact me directly on the discord or post on the steam forums and I'll get them fixed ASAP. My calendar for the next few days just says "support v0.3".
Enjoy! Brian
2/2/26 post-release Hotfixes:
Group Window is now movable again
Tool tips no longer bug out on 4k resolutions
Asking a party member for invisibility while they were already casting a spell would cause a script to fail and their name to bug out in game. This is fixed as of 5pm EST
Lowered aggro on all Reaver Spells, and increased the Aggro multiplier on taunting stance to allow for DPS Reavers to avoid aggro a bit better without hurting Tank Reavers.
GUILDS:
Join or create a guild
All new characters are placed in by default
Compete with
Invite your friends - those familiar with you will join quickly, those who aren't may want to group with you first. Get loot, share XP, and make friends.
Compete for “Guild Rank” by building a roster and winning world target races
If you're in the Top Ranked Guild you'll enjoy better "loot rolls" and chances to find Sivakruxes, Planar Stones, Rare Drops, etc.
Prep for raids!
NOTE: Previous Guild Tags "Hatty Cats", "Make my Dei" etc were all placeholders and stored no data. Because a SimPlayer was in that guild previously does not mean they will still be in those guilds.
Guilds will naturally form and populate over time.
REAVER:
New class - 2h or 1h + shield melee bruiser
New lore, quests, and items
Class Vendors in Stowaway's Step, Willowwatch, Hidden Hills, Port Azure
Play as a tank or DPS
DUELISTS:
Renamed to “Windblade”
Early-Mid game damage buff
SERVER POPULATION
Players can increase server population on Admin Panel on main menu
Increase to add Reavers. Recommend a minimum of 180 total.
RELIQUARY:
A player controlled hub in Port Azure. Talk to or kill Reliquary Guard to get the key
Buy furniture in Port Azure Market
Turn in Blueprints to the Furniture Vendor to unlock new buyables
Many furniture icons are placeholders
INVISIBILITY:
Arcanists can learn Invisibility. They can cast it on your group - there is a new UI button to ask for it.
All mobs (except Port Azure Guards) randomly roll a chance to "see invis", and some mobs see through it by default. Move cautiously!
SIMPLAYERS:
Can now answer questions like “Where does X spawn” or “Where does Y drop?” or “Where did you get that ring” in Say or Whisper. Guild can also answer questions in /guild. This text parser is very "WIP"
The lower level limit for adding players to your group has been removed. You can bring any SimPlayer lower level than you to any content you want.
Use "/setname Name" to rename your SimPlayer friends!
OTHER:
New buttons on top right of UI - "Guild Manager" and "Lock / Unlock UI"
Fishing is now auto-recast as long as you don't move and have inventory space
World and Systems
In-game GMs now exist and roam the world
In-game prison added for breaking rules (togglable)
Character guild creation enabled
SimPlayers form and join guilds and invite the player
Guilds now appear in /who
Hide Helmet option in Player and SimPlayer inventories
Added Population slider to the server admin panel to allow for more or fewer SimPlayers in the world - Increase this to add some Reavers to your server
UI can now be locked / unlocked for moving
Added a “Vertical Offset” camera option in options menu
Cast bar can now be re-positioned with "lock / unlock UI button"
The bank now has nameable tabs
“/players” still works to see local players in your zone, however /p will autofill to “/party” (group chat). You can type just “/” to see local players.
Healing supports “Heal through” so healing a hostile target will heal its target. If your target has no target, it will heal the caster.
Limited stacking of movespeed debuffs on NPCs, they cannot be brought to a complete stop via snares etc.
Fishing is auto-recast now as long as you don't move and you have inventory space.
Spells
Paladin taunt can now be cast while moving
Added “Invisibility” spells (Arcanist, level 10). Added a new button on the group commands window to ask for Group Invis.
When using Invis, (c)onsidering enemies tells you whether your invisibility is effective against them or not.
SimPlayers more wisely choose spell casts in certain situations
Healing value messages are now on the Combat Log and not the Social Log
Guilds
All previous guilds are reset: Hatty Cats, Make My Dei, etc are now gone and Guilds are rebuilt from scratch
All new Characters are automatically placed into Erenshor’s Young.
Players can create their own guilds (limit 4 player guilds ‘per server’ at this time)
Invite SimPlayers to your guild. They want to ‘know’ you first, so take them out XPing if they aren’t sure. Awarding them loot they want helps too.
You can /friend then to lower the threshold to join
Guild UI added
View current guilds
Click through to see rosters
Invite SimPlayers directly
Guildmates can issue guild quests requesting help for obtaining specific items
They prefer to be present when the quest item is acquired
Guildmates will ask for advice in guild chat
Expanded global guild dialogue
Guilds are ranked on the server. Highest ranked guild will get a bonus chance at loot drops including planar stones, shards, sivakruxes, etc.
Rank calculation: Roster Strength (your top 15 only) + world achievements
Periodically, “The Spirits of Erenshor” will challenge guilds to race for a target. Winner gains rank.
is an antagonist guild that will not group or associate with you
Quests
Players who have joined Ripper will find a new Questgiver in her keep. This NPC does not appear until you’ve turned in Kilkay’s ear.
New quests in Port Azure slums (Reaver themed - any class can do it)
New “Bonepits Quest” in Hidden Hills for Reavers (at the tents)
Port Azure furniture vendor will take any blueprint you find and begin selling that item
Reliquary- In Port Azure near back gate
Customizable space for Players
Can host portals to world locations
Can find furniture and collectibles to display for buffs and utility
Can summon your guild to the reliquary at any time
Can “town portal” to and from without losing your place in the world
Your exit portal returns you to where you came from when you leave
Host banks, stores, respec locations, and more in your Reliquary
“Account Wide” (Persistent between all your characters)
SimPlayer Behavior
SimPlayers answer questions in /say, /shout, and /guild regarding items, quests, mob locations (WIP)
SimPlayers now auto-join your group upon arriving at your location and no longer run off if you take too long
SimPlayers may send a tell to alert you if they’ve been attacked while traveling to your group
SimPlayers are more likely to group together organically in the world
SimPlayers will now leave their existing groups and join yours without requiring multiple invites
Groups of SimPlayers are more likely to camp established camp spots instead of flooding zones
SimPlayers in your group will wander around a bit and reposition themselves while idle
Reduced frequency of lone, reckless SimPlayers charging solo into high-end zones
Use /setname on a SimPlayer to rename it (does not work on pre-written SimPlayers)
“Friended” SimPlayers will always load into game, despite server population settings
You can now ask SimPlayers about their gear (via say or whisper) e.g.: “Where did you get that sword?”
Combat and AI
Low health aggro behavior added - low health players will more easily attract attention
Enemies will now flee combat and seek help if:
They are alone
Below 12 percent HP
Not undead
Not a boss
Bleed damage is now capped at 10,000 (Stormcaller)
New toggle in Group Manager to allow fear-kiting tactics
Added “Fear” spells, causing opponents to disengage and try to escape. Some enemies are immune to fear.
All mobs have a 30% increase to HP pool
Higher level mobs are more likely to “shake off” status effects and DOTs before their full duration completes
NPCs now have a “stun cooldown” and cannot be chain stunned for the entire duration of a fight. This does not apply to Dazzle or other ‘sleep’ spells.
Items
Druid added to Garg Wand
Druid’s Astra weapon (Eternox) is now classified as a Wand with a ranged attack
Abyssal Shell, Backplate, and Assassin’s Bane now have on-character models
Reaver exclusive weapon now dropped by Astra
Fixed coloring and model selection on multiple items
Rune of Azure is now Rune of the Winds (Windwashed Pass)
Braxonian Fossils can drop "Crystallized Balance" (also a very rare world drop) - an item that will bring down all Guild Rankings, allowing for a "catchup mechanic". Players in the top guild will not be happy if you use it.
Classes and Abilities
New class: Reaver
Multiple stances focused on tanking, aggression, and aggro generation
Damage-over-time abilities
Melee DPS combined with magic
Gains buffs as HP is lost
Duelist class renamed to “Windblade”. No major mechanical changes
Windblade gets early & mid-game power bump through passive damage increases and earlier Dual Wield skill availability
Cleave and Stun Strike are no longer restricted to 2H weapons
New Druid spell: Ensnaring Roots
Level 21
Sold in Fernalla's Revival Plains
Applies a movement speed debuff
Audio
Soundtrack now fades in and out from time to time, making music less repetitive and allowing zone ambience to carry more weight (Toggle-able in options)
New ambience in many locations
Buttons
Bug Fixes
Fixed issue where player was not alerted if they chose a name that was taken by a SimPlayer
Fixed issue allowing ascensions to be added to blank slots
Also cleans up previously added empty ascensions
SimPlayer hair and skin colors are now consistent across sessions
Druid Ascension "Critical DOT" now works properly
Tons of bug fixed and other adjustments
SimPlayers will now properly display hair and skin colors and hair styles and be consistent between sessions
Fixed a notable “Hitch” when opening and closing Group Builder
Optimized loading screens to be faster and smoother
Player no longer “bounces” into falling animation when running down hills
Fixed a bug where “Trick Shot” would spawn free trick targets if auto attack was on, but your target was out of range.
Windowed mode players will now have consistent window-sizes when launching the game. Previously, you’d have to resize it every launch if you manually resized it or put it into a monitor zone.
Fixed a bug on SteamDeck where the cursor would start out over the “Exit Game” button, and trigger it on the “Press Any Key” screen on startup, creating the illusion of a crash
Fixed a bug that would sometimes stop skill hotkeys from properly triggering
Fixed a bug where trading an item to a simplayer would suddenly cause NPC nametags to appear through walls
Fixed a bug where item info cards could appear off screen
Source
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