In this update11
Full notes
Full Erenshor update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello all! I'm excited to bring you the patch notes and a trailer for Erenshor's v0.3 patch, also known as the "Rising Shadows" patch - scheduled to go live on February 2nd!
What changed
- Gameplay
- UI and audio
- Events
- Store
- Server
- Balance
Erenshor changes
This patch introduces a lot of new mechanics and frameworks that'll be used for future content. Customizable player spaces, guilds, a new playable class, and lots more is coming.
Enjoy the trailer, and patch notes (which are subject to change) are below.
Erenshor v0.3: Rising Shadows Patch Notes
GUILDS
Character guild creation added
Guild UI added, view current guilds, open roster, invite SimPlayers
Guilds have ranks: Guilds who help their members gain rank.
There is a"Friends Club"guild: A snobby guild that will not group with the player and will try to compete with you.
"Gods of Erenshor" events: The Gods of Erenshor will periodically challenge players to slay a randomly selected mob. The Guild(s) who do this will gain rank. "Friends Club" will regularly compete against you for this challenge.
The top ranked guild will enjoy a bonus to all loot rolls, increasing the odds of rare items or multiple drops slightly.
Guild now shows on /who
Guildmates can ask for help obtaining items via guild quests, and do appreciate being present for the drop.
Guildmates will ask for and answer with advice in guild chat
All players will start the game in "Erenshor's Young" - a beginner guild. You may leave at will.
RELIQUARY
Players now gain access to the Reliquary (located in Port Azure, accessible by portal)
Reliquary is PERSISTENT between your characters. What one character gains, all will enjoy.
Reliquary can be customized with furniture, shops, banks, auction house, and cosmetics - some furniture can be purchased however most of it is found as rare drops in areas around the world.
Players can summon their guild to the Reliquary at will
When a player Portals to the Reliquary, the portal is persistent, and entering it again will return the player to their original location
New "Furniture Vendor" in Port Azure
FEATURES AND SYSTEMS
In-game GM added
In-game prison for breaking rules
Added Population slider to server admin panel
Server reset button now works mid-session
UI can be locked, cast bar can now be repositioned
Added Vertical Camera Offset slider to camera options
New spell lines "Fear" are added. These will make your target disengage and flee.
SIMPLAYER AI AND BEHAVIOR
SimPlayers answer basic questions in /say, /shout, and /guild (e.g. Where does X spawn, where does Y drop)
New Slider on "Server Admin Panel" allows you to increase SimPlayer population on your server. (Increases load times and possibility of low frame-rate in some crowded areas)
SimPlayers now auto-join your group when arriving at your location
SimPlayer sends a tell when attacked while traveling to a group to alert you to why they're not there
SimPlayers are more likely to group naturally in the world
SimPlayers will now leave their existing groups and join yours without requiring two invites
Groups of SimPlayers are more likely to camp locations instead of flooding zones
Reduced frequency of lone, overly aggressive SimPlayers charging into high-level zones
New Group Manager toggle allowing party fear-kiting tactics
SimPlayer hair and skin colors are now consistent between sessions
COMBAT AND BALANCE
Stormcaller Bleed Damage is now capped at 10,000 per tick.
Low health aggro added - damaging a mob while you're low life may draw its attention
Mobs will now flee if alone, below 12 percent HP, and not undead or a boss
Duelist early & mid-game damage bump
Cleave and Stun Strike no longer require two-handed weapons
CLASSES AND SPELLS
REAVER class added
Multiple stances for tanking, aggression, and aggro generation
Damage over time spells
Fear spells
Area effect taunt and debuff spell
Melee DPS with magic elements
Gains buffs as HP is lost
Class Vendors in Stowaway, Willowwatch, and Port Azure
Many spells and skills 'dropped' from mobs
New druid spell: Ensnaring Roots (Level 21, sold in Fernalla)
Applies a movement speed debuff
AUDIO
Music will now fade in and out as you play, adding weight to it, while giving environmental ambience room to shine
Many new ambient / environmental sounds
FISHING
Fishing will now automatically re-cast after an attempt as long as you remain still and have inventory space
BUG FIXES
Fixed adding ascensions to blank slots (you can't now)
Existing empty ascension entries are now cleaned up automatically
Fixed "name taken" bug (error was not being displayed)
Fixed SimPlayer hair color inconsistency
Fixed SimPlayer skin color inconsistency
Fixed Steam Deck and game pad crash on "Press Any Button" screen caused by the "Quit" being the active UI element at the time
OTHER
There are many other, smaller changes in this patch as well
NOTE:
The SimPlayer's ability to answer questions is made possible by the creation of a "game knowledge database" which is built at runtime, and may increase initial game load time by ~5 seconds, depending on your system.
Source
Changelog.gg summarizes and formats this update. How we read updates.
