Full notes
Full Erebos Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Store
- Balance
- Gameplay
Attention Operatives,
Command is as always pleased to receive valuable feedback from you. As a result of your efforts, Command has deployed a new stability update designed to improve survivability and tactical flexibility within the Erebos Loop. Several adjustments have been injected into the Loop's quantum fabric:
Increased Credit Yields: destroyable objects and Hostiles now drop slightly more credits, improving purchase capability in holoroom shops during extended Insertions.
- Reduced Incoming DamageHostile damage output, especially in deeper Shards, has been slightly reduced.
- Expanded Tactical Armor Variantsthe chances of finding specialized tactical armor have been improved. These suits now feature more pronounced resistances to one, two, or three specific elemental types.
Improved Hot Spring Availability: healing and regeneration Hot Springs now appear more consistently, offering greater support during difficult runs.
Please continue to submit your feedback. Command relies on your field reports to further improve the Erebos Loop experience for all Operatives.
Want to speak to Command directly? Join our Discord channel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
