Full notes
Full Erebos Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Attention Operatives! Thanks to your feedback, and after days of painstaking research into Erebos's quantum fabric, Command has successfully injected a new quality-of-life update into the Loop.
Changes include:
Various Difficulty Adjustments around enemy damage and player's self-damage, to make the experience less punishing.
Graphics Improvements: better visibility for bullets and hostile projectiles to improve combat clarity.
Improved Control Mapping: Dash is now also mapped to Left Stick Click (L3) for controllers.
Auto-Reload: weapons now automatically reload when empty, once the Operative releases the fire button.
As always, Command encourages Operatives to continue sharing feedback. Enhancing the Loop experience brings us closer and closer to restoring Erebos.
Want to speak to Command directly? Join our Discord channel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
