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Steam News4 February 20264mo ago

Operational Update #2: Clearance Systems and Combat Enhancements

Attention Operatives, Command has deployed a significant operational update across the Loop, introducing new systems aimed at improving navigation, survivability, and tactical depth.

In this update6

Full notes

Full Erebos Loop update

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What changed

0 fixes7 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
addedCommand has deployed a significant operational update across the Loop, introducing new systems aimed at improving navigation, survivability, and tactical depth.
addedClearance Level SystemOperatives can now gain Clearance Levels within a Loop. Higher clearance unlocks Upgrade Cores , which modify weapons and shields to provide new tactical options during a run.
addedMore Impactful Combat and TraversalEnhanced visual feedback, including improved hit reactions and enemy explosions, makes combat clearer and more satisfying. Thrust behavior has been refined for better control. Thrust can now destroy certain environmental obstacles, enabling more aggressive movement.
changedExpanded Enemy BehaviourEach hostile species now exhibits distinct movement patterns and attack behaviors, requiring sharper observation and adaptation.
addedSynthHeal DeploymentNew SynthHeal kits have been deployed in Shards and HoloRooms to aid Operatives, restoring a small amount of health when used.
addedImproved UIA new in-game minimap has been deployed to assist with navigation within Shards.

Erebos Loop changes

addedCommand has deployed a significant operational update across the Loop, introducing new systems aimed at improving navigation, survivability, and tactical depth.
addedOperatives can now gain Clearance Levels within a Loop. Higher clearance unlocks Upgrade Cores , which modify weapons and shields to provide new tactical options during a run.
addedEnhanced visual feedback, including improved hit reactions and enemy explosions, makes combat clearer and more satisfying. Thrust behavior has been refined for better control. Thrust can now destroy certain environmental obstacles, enabling more aggressive movement.
changedEach hostile species now exhibits distinct movement patterns and attack behaviors, requiring sharper observation and adaptation.
addedNew SynthHeal kits have been deployed in Shards and HoloRooms to aid Operatives, restoring a small amount of health when used.

Attention Operatives,

Command has deployed a significant operational update across the Loop, introducing new systems aimed at improving navigation, survivability, and tactical depth.

This release includes the following changes:

Clearance Level System

Operatives can now gain Clearance Levels within a Loop. Higher clearance unlocks Upgrade Cores, which modify weapons and shields to provide new tactical options during a run.

More Impactful Combat and Traversal

Enhanced visual feedback, including improved hit reactions and enemy explosions, makes combat clearer and more satisfying. Thrust behavior has been refined for better control. Thrust can now destroy certain environmental obstacles, enabling more aggressive movement.

Expanded Enemy Behaviour

Each hostile species now exhibits distinct movement patterns and attack behaviors, requiring sharper observation and adaptation.

SynthHeal Deployment

New SynthHeal kits have been deployed in Shards and HoloRooms to aid Operatives, restoring a small amount of health when used.

Improved UI

A new in-game minimap has been deployed to assist with navigation within Shards.

New Achievements

Additional achievements have been added to reflect progress through Clearance Levels and upgrade experimentation.

As always, Command encourages Operatives to share feedback, whether on the new Clearance systems, combat changes, or any other aspect of the Loop. Your field data remains essential in refining future deployments.

Want to speak to Command directly? Join our Discord channel.

Source

Steam News / 4 February 2026

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