Full notes
Full Erebos Loop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Erebos Loop changes
Attention Operatives,
Command has deployed a new operational update across the Erebos Loop, introducing balance adjustments and improvements to early insertion procedures. New threats and challenges have also been detected!
This update includes:
New explosions effects and updated tile sets, improving visual clarity and combat feedback
Enhanced operative onboarding, including an improved tutorial and a new quick reference guide
Secondary weapon balance adjustments, refining their effectiveness and tactical role
There have been sightings of new enemy behavior patterns, which require sharper observation and adaptability
Scouts report that Hostile Turrets have been deployed across Shards, introducing new positional and tactical challenges
Command continues to welcome operative feedback. Your field data remains essential in refining Erebos and shaping future deployments.
Want to speak to Command directly? Join our Discord channel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
