In this update1
Full notes
Full EOPN – Test RS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
EOPN – Test RS changes
Here is the third update of the RS EOPN test ! And quite a doozy ːsteamhappyː The game goes from version 1.38 to 1.62 ! From now on, future updates will come in smaller sizes and more frequently.
At a glance
A new combat interface and improved ergonomics
2 new weapons to unlock (3 in total with missiles): laser (3 levels) and plasma
- 3 unlockable skillsa paralyzing EMP, 2 new shield modes (3 total) which consume either systems or autonomy, and multi-targeting (missiles only)
Associated visual and sound effects
A planet where to dock to unlock improvements passing the change of reputation level (hangar coming)
Changelog
Ergonomics
Adjustment of the size of the reputation threshold effect [Ticket 009]
Adjustment of the visual notification duration passing a reputation threshold [Ticket 009]
Modification of the sound FX passing a reputation threshold [Ticket 009]
Added permanent scrolling animation on the Codex systems screen [Ticket 010]
Time adjustment between sounds and animations during the player attack action [Ticket 006]
Adjustment of the size of the leaderboard panel of the codex. [Ticket 011]
Adjustment of the size of the golden planet image [Ticket 012]
Removal of reputation rise sound when passing a level [Ticket 009]
Added the transition in zoomed mode during the action "Wait for help" [Ticket 013]
Addition of sound effect for the "getting refueled" actions [Ticket 013]
Added a sound during the action "Refueling" [Ticket 013]
Adjustment of choices on golden planet, "hide" takes up the place to "repair" [Ticket 012.1]
Change of the "dock" action image towards the image of multichoice [Ticket 012.1]
Addition of an explosion animation for action "Destroy the asteroid" [Ticket 014]
Added an explosion animation on enemies affected during the action "Destroy the asteroid" [Ticket 014]
Added the image of the codex to hover a golden planet. [Ticket 15]
Added the icon of the codex to hover a golden planet. [Ticket 15]
Addition of the animation of attack missile during the action "Destroy the asteroid" [Ticket 16]
Adjustment of sound effects during the action of destruction of asteroids. [Ticket 13]
When an entity is selected on the topographic view the screen of the Codex keeps the entity selected when flying over other elements. [Ticket 17]
Adjustment of the explosion period during the action "Destroy the asteroid" [Ticket 13.1]
Removal of the sound effect of the vessel exploding during a destruction by action "destroy the asteroid" to avoid duplicates [Ticket 13.1]
When an entity is selected on the topographic view, the Codex screen displays the selected entity only if other elements are present on the box. [Ticket 17.1]
Change of the backup year to current date + 1000 [Ticket 18]
Integration of highlight effects into an overview. [Ticket 20]
Adjustment of the animation of the player's vessel [Ticket 22]
Adjustment of the position of the incoming and outgoing refueling effects. [Ticket 22]
Adjustment of the position and size of the visual refueling effect
Adjustment of the position and size of the autonomy refill visual effect
Adjustment of the position and size of the laser shooting visual level 1.2.3
Added an icon of laser ammunition to the right panel when selection of a laser weapon.
Added a Laser explosion effect level 1.2,3 during the attack on an enemy ship with the laser weapon.
Added the explosion sound with the level 1 laser weapon
Added the explosion sound with the level 2 laser weapon
Added the explosion sound with the level 3 laser weapon
Missile weapon icon update
Update of the Missile Authority icon
Deletion of the highlight from the Thorium gauge during the supply of refueling.
Update of the image of the combat UI
Change the color logic of
Source
Changelog.gg summarizes and formats this update. How we read updates.
