Full notes
Full EOPN – Test RS update
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What changed
- Gameplay
- Fixes
EOPN – Test RS changes
Minor update, a clever ergonomic modification and various bugfixes !
Ergonomy
Planet opacity changes once the player has used all the associated actions.
Bugfix
Missile ammo now decreases after destroying an asteroid field.
System failure repair now repairs 4 items again on habitable planets (instead of 2)
Unprovoked neutral NPC no longer attacks the player when the player attacks an enemy.
Neutral NPC shoots back again after the player uses multi-target on him
Multitarget no longer works when the player doesn't have enough ammo
It's no longer possible to use a higher level attack than the ammo level allows
Turn count no longer glitches when neutral NPCs are EMP paralysed
Missile gauge corrected to take into account only valid targets during multitargeting.
Corrected instances where it wasn't possible to use the missile launcher when only one missile was left.
Corrected instances where it wasn't possible to use the laser when only one thorium unit was left.
Source
Changelog.gg summarizes and formats this update. How we read updates.
