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Steam News15 July 202511mo ago

A Quick Update & Sneak Peek – New Drops System Incoming!

Hey Survivors, First off, thank you so much for your patience and for believing in Entity Strike during these early days. We’ve seen every comment, review, and message and yes, we noticed the silence lately!

In this update1

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Full Entity Strike update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
changedHey Survivors,First off, thank you so much for your patience and for believing in Entity Strike during these early days. We’ve seen every comment, review, and message and yes, we noticed the silence lately! That’s because we’ve been hard at work cooking up the next wave of improvements, many of them inspired directly by your feedback. Here’s what’s cooking:
addedHey Survivors,Dynamic Drops System (Preview GIF below): A brand new loot system is in the works! Now, you’ll find random drops during each stage more variety, more chaos, more reasons to take risks. Stay tuned for a sneak peek in the GIF attached!
addedHey Survivors,New Enemy Animations: We heard you! Our enemies are getting a serious visual upgrade. We’re adding unique, hand-crafted animations to make each encounter more intense and satisfying. You can see some work-in-progress clips below.
changedHey Survivors,Gameplay & Balance Updates: We’re refining the core mechanics, improving drop rates, fixing bugs, and making sure every upgrade feels meaningful. Your feedback has been crucial here keep it coming!

Entity Strike changes

changedFirst off, thank you so much for your patience and for believing in Entity Strike during these early days. We’ve seen every comment, review, and message and yes, we noticed the silence lately! That’s because we’ve been hard at work cooking up the next wave of improvements, many of them inspired directly by your feedback. Here’s what’s cooking:
addedDynamic Drops System (Preview GIF below): A brand new loot system is in the works! Now, you’ll find random drops during each stage more variety, more chaos, more reasons to take risks. Stay tuned for a sneak peek in the GIF attached!
addedNew Enemy Animations: We heard you! Our enemies are getting a serious visual upgrade. We’re adding unique, hand-crafted animations to make each encounter more intense and satisfying. You can see some work-in-progress clips below.
changedGameplay & Balance Updates: We’re refining the core mechanics, improving drop rates, fixing bugs, and making sure every upgrade feels meaningful. Your feedback has been crucial here keep it coming!

Hey Survivors,

First off, thank you so much for your patience and for believing in Entity Strike during these early days. We’ve seen every comment, review, and message and yes, we noticed the silence lately! That’s because we’ve been hard at work cooking up the next wave of improvements, many of them inspired directly by your feedback. Here’s what’s cooking:

  • Dynamic Drops System (Preview GIF below)A brand new loot system is in the works! Now, you’ll find random drops during each stage more variety, more chaos, more reasons to take risks. Stay tuned for a sneak peek in the GIF attached!
  • New Enemy Animations: We heard you! Our enemies are getting a serious visual upgrade. We’re adding unique, hand-crafted animations to make each encounter more intense and satisfying. You can see some work-in-progress clips below.

  • Gameplay & Balance Updates: We’re refining the core mechanics, improving drop rates, fixing bugs, and making sure every upgrade feels meaningful. Your feedback has been crucial here keep it coming!

  • What’s Next? Expect more frequent updates as we push towards our next major milestone. We’re committed to making Entity Strike the most fun, fast-paced roguelite experience possible.

Thank you again for all your support, ideas, and patience. We love seeing what you think, so if you have suggestions, questions, or just want to show off your best runs, drop by our Discord or the Steam forums!

See you in the next wave, The Entity Strike Team

Source

Steam News / 15 July 2025

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