Full notes
Full Entity Strike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Balance
Hey everyone!
We’ve been hard at work improving Entity Strike, and this update is one of our biggest yet in terms of visuals, gameplay clarity, and user experience.
🆕 What’s New:
Wave-based XP System: Now you gain XP killing enemies this makes progression cleaner and more rewarding between combat waves.
New HUD Layout:
XP Level is now displayed at the top left.
Wave Counter sits at the top center.
Credits (Beta) at the top right (not functional yet, but planned for future systems).
Wave Kill Count is also shown for better combat feedback.
Selected Weapon Display is now visible with placeholder icons for now — this helps you keep track of your current weapon in the heat of battle.
Player Stats Bars (HP, Armor, Dash, Ammo, etc.) are now repositioned at the bottom, cleaner and easier to track during fights.
Complete Visual Overhaul:
New player animations
Better lighting, VFX, explosions, and UI polish
Pistol Upgrades Added!
Explosive Ammo — Your shots now cause explosions on impact for AoE damage.
Fire Rate Upgrade — Shoots faster, increasing DPS and letting the pistol feel much deadlier.
Tons of behind-the-scenes improvements and prep for future features.
We’re getting closer to the vision we have for Entity Strike, and this is only possible thanks to the community following and supporting this project. Your feedback is always welcome — drop your thoughts, ideas, or bug reports!
Stay tuned. More to come very soon. 🔥 ⚠️ All content shown is subject to change and does not represent the final quality of the product.
— The Tropical Pixel Studios Team 🌴
Source
Changelog.gg summarizes and formats this update. How we read updates.
