HomeGamesUpdatesPricingMethodology
Steam News3 April 20263mo ago

CINETIC PENDULUM CABLE

🔗 1. THE KINETIC ANCHOR Your new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox. Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox.

In this update3

Full notes

Full Endorphin Vice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
added🔗 1. THE KINETIC ANCHORYour new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.
added🩸 2. CQC & GORE OVERHAULWe added more crunch, speed, and weight to close-quarters combat.
added🩸 2. CQC & GORE OVERHAULMomentum Mechanics (Superman Punch): Use your sprint speed. The new running punch transfers your linear momentum straight into the enemy, maximizing impact force and knockback.
added🩸 2. CQC & GORE OVERHAULGround Stomps: When gravity does its job, make sure they stay down. New localized hitboxes for heavy ground stomps. 3.Axe Melee & Gore System: Axe combat is completely rebuilt. Fluidly switch between hacking up close or throwing it across the room. The procedural gore system calculates cut depth and dismemberment based on impact force.
changed🏥 4 NEW MAP & MISSIONS: Tactical BreachPhysics chaos needs the right playground.
added🏥 4 NEW MAP & MISSIONS: Tactical BreachNew Map: The Hospital: Dense, claustrophobic corridors, interactive medical props (perfect for the Anchor), and tight corners.

Endorphin Vice changes

addedYour new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.
addedWe added more crunch, speed, and weight to close-quarters combat.
addedMomentum Mechanics (Superman Punch): Use your sprint speed. The new running punch transfers your linear momentum straight into the enemy, maximizing impact force and knockback.
addedGround Stomps: When gravity does its job, make sure they stay down. New localized hitboxes for heavy ground stomps. 3.Axe Melee & Gore System: Axe combat is completely rebuilt. Fluidly switch between hacking up close or throwing it across the room. The procedural gore system calculates cut depth and dismemberment based on impact force.
changedPhysics chaos needs the right playground.

🔗 1. THE KINETIC ANCHOR

Your new toy for real-time physics alteration. It turns enemies into variables in your own kinetic sandbox.

  • Procedural Anatomy Tethering: The Anchor doesn't just grab a generic hitbox. It calculates the exact 3D mesh impact. Shoot a hand, it tethers the hand. Shoot the femur, they hang by the leg. Every single hit shifts the target's center of gravity dynamically.

  • Kinetic Purge & True Tension: On impact, the system instantly flatlines the NPC's animation tree, dropping them into 100% active ragdoll. The initial yank delivers a brutal whiplash, followed by elastic rope tension calculated by the actual dead weight of their limbs.

  • Multi-Tethering (The Web): The engine now handles complex, simultaneous tethers without janking out. Pin a leg to the floor, an arm to a pole, and the other to the ceiling. The physics engine calculates the stress distribution perfectly.

  • Universal Dynamic Anchoring: Static walls are boring. The Anchor sticks to any geometry, including moving vehicles. Hook a guy to an elevator door, a speeding car, or a falling object. The rope transfers the vehicle's momentum straight to the body in real-time, handling high-speed collisions without breaking the sim.

🩸 2. CQC & GORE OVERHAUL

We added more crunch, speed, and weight to close-quarters combat.

  • Momentum Mechanics (Superman Punch): Use your sprint speed. The new running punch transfers your linear momentum straight into the enemy, maximizing impact force and knockback.

  • Ground Stomps: When gravity does its job, make sure they stay down. New localized hitboxes for heavy ground stomps.

    3.Axe Melee & Gore System:

    Axe combat is completely rebuilt. Fluidly switch between hacking up close or throwing it across the room. The procedural gore system calculates cut depth and dismemberment based on impact force.

🏥 4 NEW MAP & MISSIONS: Tactical Breach

Physics chaos needs the right playground.

  • New Map: The Hospital: Dense, claustrophobic corridors, interactive medical props (perfect for the Anchor), and tight corners.

  • Hostage Rescue (Terror Attack): Precision is everything now. Breach the hospital, wipe out the terrorists, and extract the hostages with zero collateral damage.

THE GAME IS NOW 4 GB LESS! OONLY 16B INSTEAD OF 20!!

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.