Full notes
Full Endorphin Vice update
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What changed
- Gameplay
- Balance
- Performance
SUPERPOWERS UPDATE
This update introduces the first version of the Superpowers System in Endorphin Vice, a fully physics-based and ultra-modular power system designed to expand over time with new abilities, new interactions, and new ways to destroy, manipulate, and dominate the sandbox.
The system currently includes 2 main superpowers, but it was built to support many more. I want to keep adding new abilities based on what the community wants, so feel free to suggest any superpower ideas and I’ll seriously consider adding them.
Current Superpowers
Laser Eye Beams
You can fire destructive laser beams from your eyes, capable of dismembering enemies in real time.
High-Speed Impact Damage
If you fly directly into an NPC, ragdoll, or object at high speed, the impact can cause brutal physical destruction. Flying straight into an enemy with enough force can tear them apart in real time.
Ground Slam Shockwave
If you dive into the ground at high speed while flying, you generate a powerful shockwave that sends NPCs, ragdolls, vehicles, and physics objects flying away from the impact zone.
Steam post image
Electromagnetic Gravity Manipulation
A new electricity-based gravity power allows you to lift and manipulate multiple NPCs at once. You can levitate up to 20 NPCs simultaneously and throw them around using electromagnetic force.
Neck Grab and Throw System
You can grab NPCs by the neck, hold them in the air, and throw them into walls, vehicles, objects, or other enemies.
Extreme Flight Speed
You can now fly at extremely high speeds, turning movement into a destructive force. The faster you fly, the more dangerous your impact becomes.
High-Speed Flying Dodge
You can dodge while flying at extreme speeds, allowing you to evade enemies, reposition instantly, or chain movement with attacks.
Flight
Basic controlled flight has been added, allowing free movement through the environment and making the sandbox much more vertical.
New Physics Interactions
NPCs Can Now Be Run Over Vehicles can now collide with and run over NPCs, creating more chaotic and physically reactive encounters.
Improved NPC Environmental Interaction NPCs now interact more with the environment, including vehicles, helicopters, collision objects, and dynamic physics systems.
Ragdoll Bowling Effect If you throw a ragdoll into another NPC or ragdoll, it can create a chain reaction, knocking multiple characters down like bowling pins.
Camera and FOV Improvements
Smooth Dynamic Zoom Mouse wheel FOV zoom has been improved. Changing the FOV now feels much smoother, more responsive, and more dynamic.
Zoom Support for All Cameras The improved zoom system now works across all available camera modes.
Optimization and Fixes
Bug Fixes Several bugs have been fixed to improve overall gameplay stability.
Minor Code Optimization Some code has been optimized to improve performance and make the system cleaner for future updates.
Community Superpower Suggestions
The superpower system is extremely modular, which means new powers can be added over time without rebuilding the entire system.
Right now, the game includes the first superpowers, but I want to add many more. Suggest the craziest, most cinematic, most brutal, or most physics-based abilities you can imagine, and I may add them in future updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
