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Steam News28 March 20263mo ago

DRAG CORPSES + NEW NPCS (Russian, Ukranian) FACTIONS

1. High-Caliber Hair Deformation The most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation.

In this update9

Full notes

Full Endorphin Vice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
added1. High-Caliber Hair DeformationThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation . When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.
added2. Physical Inventory & 3-Slot SystemSurvival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots , you can see your weapons holstered on your body.
changed3. Procedural Fall Damage & Broken BonesGravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs . This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.
added4. Interactive Body DraggingThe world is no longer static after a firefight. You can now drag dead bodies to clear paths, hide evidence, or simply interact with the ragdoll physics in a more meaningful way.
added5. Tactical AI: Friendly NPCs & "Ignore" ModeYou can now spawn Friendly NPCs to fight alongside you. Alternatively, use the AI Ignore toggle to move through the map as a "ghost," allowing you to set up complex physics scenarios without being attacked.
added6. Unified Interaction & New ItemsWe’ve streamlined the controls. There is now a context-sensitive button for almost everything—spawning, interacting, and equipping weapons. Additionally, new items like the Toolbox have been added to expand your creative destruction.

Endorphin Vice changes

addedThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation . When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.
addedSurvival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots , you can see your weapons holstered on your body.
changedGravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs . This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.
addedThe world is no longer static after a firefight. You can now drag dead bodies to clear paths, hide evidence, or simply interact with the ragdoll physics in a more meaningful way.
addedYou can now spawn Friendly NPCs to fight alongside you. Alternatively, use the AI Ignore toggle to move through the map as a "ghost," allowing you to set up complex physics scenarios without being attacked.

1. High-Caliber Hair Deformation

The most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.

2. Physical Inventory & 3-Slot System

Survival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots, you can see your weapons holstered on your body.

3. Procedural Fall Damage & Broken Bones

Gravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs. This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.

4. Interactive Body Dragging

The world is no longer static after a firefight. You can now drag dead bodies to clear paths, hide evidence, or simply interact with the ragdoll physics in a more meaningful way.

5. Tactical AI: Friendly NPCs & "Ignore" Mode

You can now spawn Friendly NPCs to fight alongside you. Alternatively, use the AI Ignore toggle to move through the map as a "ghost," allowing you to set up complex physics scenarios without being attacked.

6. Unified Interaction & New Items

We’ve streamlined the controls. There is now a context-sensitive button for almost everything—spawning, interacting, and equipping weapons. Additionally, new items like the Toolbox have been added to expand your creative destruction.

7. Hip Fire & Combat Mechanics

Hip Fire. You no longer need to aim down sights for every encounter.

8. Quality of Life: Map Collisions & Intro Skip

  • Collision Fixes: We’ve swept through the maps to fix "snagging" and clipping issues, ensuring smoother movement for both players and ragdolls.

  • Skippable Intro: No more waiting. You can now skip the intro sequence and jump straight into the carnage.

9. More NPCS Factions

russian allys

russian enemy

ukranian ally

ukranian enemy

thanks for buying my game, forever thankfully, thanks everyone, i love you guys.

Source

Steam News / 28 March 2026

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