DRAG CORPSES + NEW NPCS (Russian, Ukranian) FACTIONS
1. High-Caliber Hair Deformation The most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation.
In this update9
Full notes
Full Endorphin Vice update
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What changed
0 fixes6 additions2 changes1 removal
Gameplay
Balance
Maps
UI and audio
added1. High-Caliber Hair DeformationThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation . When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.
added2. Physical Inventory & 3-Slot SystemSurvival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots , you can see your weapons holstered on your body.
changed3. Procedural Fall Damage & Broken BonesGravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs . This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.
added4. Interactive Body DraggingThe world is no longer static after a firefight. You can now drag dead bodies to clear paths, hide evidence, or simply interact with the ragdoll physics in a more meaningful way.
added5. Tactical AI: Friendly NPCs & "Ignore" ModeYou can now spawn Friendly NPCs to fight alongside you. Alternatively, use the AI Ignore toggle to move through the map as a "ghost," allowing you to set up complex physics scenarios without being attacked.
added6. Unified Interaction & New ItemsWe’ve streamlined the controls. There is now a context-sensitive button for almost everything—spawning, interacting, and equipping weapons. Additionally, new items like the Toolbox have been added to expand your creative destruction.
Endorphin Vice changes
addedThe most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation . When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.
addedSurvival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots , you can see your weapons holstered on your body.
changedGravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs . This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.
addedThe world is no longer static after a firefight. You can now drag dead bodies to clear paths, hide evidence, or simply interact with the ragdoll physics in a more meaningful way.
addedYou can now spawn Friendly NPCs to fight alongside you. Alternatively, use the AI Ignore toggle to move through the map as a "ghost," allowing you to set up complex physics scenarios without being attacked.
1. High-Caliber Hair Deformation
The most visceral addition yet. High-caliber headshots now trigger dynamic hair deformation. When a projectile hits the skull, the hair reacts to the force and pressure, literally exploding or shredding upon impact. It adds a disturbing,realistic layer to the game’s signature gore system.
2. Physical Inventory & 3-Slot System
Survival and combat are now more tactile. The new visual inventory means your character physically wears their gear. With 3 dedicated slots, you can see your weapons holstered on your body.
3. Procedural Fall Damage & Broken Bones
Gravity is now a threat. If you jump from a lethal height, the physics engine will detect the impact velocity and rotation, resulting in broken legs. This replaces static damage with a physics-based system that forces you to watch your step or suffer the physical consequences.
4. Interactive Body Dragging
The world is no longer static after a firefight. You can now drag dead bodies to clear paths, hide evidence, or simply interact with the ragdoll physics in a more meaningful way.
5. Tactical AI: Friendly NPCs & "Ignore" Mode
You can now spawn Friendly NPCs to fight alongside you. Alternatively, use the AI Ignore toggle to move through the map as a "ghost," allowing you to set up complex physics scenarios without being attacked.
6. Unified Interaction & New Items
We’ve streamlined the controls. There is now a context-sensitive button for almost everything—spawning, interacting, and equipping weapons. Additionally, new items like the Toolbox have been added to expand your creative destruction.
7. Hip Fire & Combat Mechanics
Hip Fire. You no longer need to aim down sights for every encounter.
8. Quality of Life: Map Collisions & Intro Skip
Collision Fixes: We’ve swept through the maps to fix "snagging" and clipping issues, ensuring smoother movement for both players and ragdolls.
Skippable Intro: No more waiting. You can now skip the intro sequence and jump straight into the carnage.
9. More NPCS Factions
russian allys
russian enemy
ukranian ally
ukranian enemy
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